My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Cannon Cart Royal Ghost Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Cannon Cart Fisherman
Giant Snowball
Battle Ram Guards Fisherman
Zap
Battle Ram Guards Cannon Cart Fisherman
Barbarian Barrel
Ice Spirit Battle Ram Guards Cannon Cart Royal Ghost
The Log
Ice Spirit Battle Ram Guards Cannon Cart Fisherman
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Battle Ram Guards Cannon Cart Royal Ghost Fisherman Mother Witch
Fireball
Battle Ram Cannon Cart Fisherman Mother Witch
Poison
Guards Fisherman Mother Witch
Lightning
Battle Ram Cannon Cart Fisherman Mother Witch
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram Guards Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Royal Ghost Fisherman Battle Ram Mother Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Guards Royal Ghost

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Guards Cannon Cart Royal Ghost Fisherman
Arrows
Battle Ram Cannon Cart Mother Witch
Battle Ram
Ice Spirit Arrows Royal Ghost Mother Witch
Guards
Ice Spirit
Cannon Cart
Ice Spirit Arrows Royal Ghost Fisherman Mother Witch
Royal Ghost
Ice Spirit Battle Ram Cannon Cart Fisherman Mother Witch
Fisherman
Ice Spirit Cannon Cart Royal Ghost
Mother Witch
Arrows Battle Ram Cannon Cart Royal Ghost

Defense Synergies 1 11

Ice Spirit
Guards Cannon Cart Royal Ghost Fisherman
Arrows
Cannon Cart Mother Witch
Battle Ram
Guards
Fisherman Ice Spirit Cannon Cart Mother Witch
Cannon Cart
Ice Spirit Arrows Guards Royal Ghost
Royal Ghost
Ice Spirit Cannon Cart Mother Witch
Fisherman
Guards Ice Spirit Mother Witch
Mother Witch
Arrows Guards Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Ice Spirit Cannon Cart Fisherman
Fisherman Cannon Cart
Guards Cannon Cart Fisherman
Arrows
Arrows Guards Cannon Cart Royal Ghost Mother Witch
Ice Spirit Arrows
Arrows Cannon Cart
Fisherman
Guards Ice Spirit Cannon Cart Royal Ghost Fisherman
Guards Mother Witch Arrows Cannon Cart Royal Ghost Fisherman
Arrows
Ice Spirit Guards Cannon Cart
Ice Spirit Arrows Guards Cannon Cart Royal Ghost
Cannon Cart
Ice Spirit Fisherman
Arrows Cannon Cart Fisherman
Ice Spirit Arrows Guards Cannon Cart Royal Ghost Fisherman
Arrows Ice Spirit Guards Cannon Cart Royal Ghost Fisherman Mother Witch
Cannon Cart Fisherman
Royal Ghost Arrows Guards Cannon Cart Fisherman Mother Witch
Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart Royal Ghost Fisherman
Arrows Cannon Cart Royal Ghost Fisherman
Guards Ice Spirit Cannon Cart Fisherman
Guards Cannon Cart Fisherman
Guards Cannon Cart Fisherman
Arrows Mother Witch Ice Spirit
Guards Cannon Cart
Cannon Cart Fisherman
Ice Spirit Cannon Cart
Guards
Guards Cannon Cart
Arrows Guards
Cannon Cart Guards
Cannon Cart
Guards Ice Spirit Cannon Cart Fisherman
Arrows Cannon Cart Royal Ghost Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Royal Ghost
Arrows Royal Ghost Fisherman
Arrows Cannon Cart
Cannon Cart Arrows Guards
Arrows
Arrows Mother Witch Ice Spirit
Arrows
Arrows Ice Spirit
Arrows Fisherman
Guards Fisherman
Arrows Cannon Cart Fisherman
Arrows
Cannon Cart Fisherman
Arrows Cannon Cart Fisherman
Arrows Cannon Cart Fisherman
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Fisherman
Arrows Fisherman
Arrows Mother Witch
Arrows
Fisherman
Arrows Cannon Cart
Arrows Mother Witch Ice Spirit
Fisherman
Arrows Royal Ghost Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Mother Witch
Ice Spirit Guards
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Guards Cannon Cart
Arrows
Arrows
Cannon Cart
Arrows
Arrows
Cannon Cart
Ice Spirit Guards
Cannon Cart Royal Ghost
Cannon Cart
Fisherman

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