My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Goblin Cage Valkyrie Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Valkyrie Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Ice Spirit Rascals Goblin Cage Valkyrie Bandit
The Log
Ice Spirit Rascals Goblin Cage Bandit
Earthquake
Goblin Cage
Arrows
Ice Spirit Rascals
Royal Delivery
Ice Spirit Rascals Goblin Cage Valkyrie Bandit
Fireball
Rascals Goblin Cage Bandit
Poison
Rascals Goblin Cage
Lightning
Goblin Cage Valkyrie Bandit
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Valkyrie Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Bandit Fireball Goblin Cage Valkyrie Rascals Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Bandit Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Valkyrie Rascals Bandit
Arrows
Fireball Bandit
Rascals
Ice Spirit Bandit
Fireball
Arrows
Goblin Cage
Ice Spirit Bandit
Valkyrie
Ice Spirit Bandit
Electro Giant
Bandit
Ice Spirit Arrows Rascals Goblin Cage Valkyrie

Defense Synergies 1 13

Ice Spirit
Goblin Cage Rascals Fireball Valkyrie Bandit
Arrows
Fireball Valkyrie Bandit
Rascals
Ice Spirit
Fireball
Ice Spirit Arrows Goblin Cage Valkyrie Bandit
Goblin Cage
Ice Spirit Fireball Electro Giant Bandit
Valkyrie
Ice Spirit Arrows Fireball Bandit
Electro Giant
Goblin Cage
Bandit
Ice Spirit Arrows Fireball Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Valkyrie
Ice Spirit Rascals Goblin Cage Valkyrie Bandit
Goblin Cage Rascals Valkyrie Bandit
Goblin Cage Rascals Valkyrie Bandit
Arrows Fireball Goblin Cage Valkyrie
Arrows Fireball Rascals Valkyrie Bandit
Ice Spirit Arrows Rascals Fireball Goblin Cage
Arrows Rascals Fireball Goblin Cage Valkyrie Electro Giant Bandit
Rascals Goblin Cage
Ice Spirit Rascals Valkyrie Bandit
Valkyrie Arrows Rascals Fireball Electro Giant Bandit
Arrows Rascals Fireball
Goblin Cage Ice Spirit Rascals Fireball Valkyrie Bandit
Fireball Valkyrie Ice Spirit Arrows Rascals Goblin Cage
Rascals Goblin Cage Bandit
Ice Spirit Rascals Fireball Goblin Cage Electro Giant Bandit
Arrows Rascals Fireball Goblin Cage Valkyrie
Ice Spirit Arrows Fireball Goblin Cage Rascals Valkyrie Bandit
Arrows Goblin Cage Valkyrie Ice Spirit Rascals Fireball Bandit
Goblin Cage
Rascals Valkyrie Arrows Fireball Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Fireball Goblin Cage Electro Giant Bandit
Fireball Bandit Arrows Valkyrie
Bandit Ice Spirit Rascals Goblin Cage Valkyrie
Valkyrie Rascals Fireball Goblin Cage Bandit
Rascals Goblin Cage Valkyrie Bandit
Arrows Fireball Electro Giant Ice Spirit Rascals
Rascals Fireball Goblin Cage Valkyrie Bandit
Rascals Goblin Cage Valkyrie
Goblin Cage Ice Spirit Fireball Valkyrie Bandit
Goblin Cage
Rascals Goblin Cage Valkyrie
Arrows Fireball Goblin Cage Valkyrie Electro Giant
Rascals Fireball Goblin Cage Valkyrie Bandit
Rascals Fireball Goblin Cage Valkyrie Electro Giant
Rascals Electro Giant Ice Spirit Fireball Goblin Cage Valkyrie
Arrows Valkyrie Rascals Fireball Goblin Cage Electro Giant
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Valkyrie Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Rascals Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Electro Giant Ice Spirit
Arrows
Arrows Fireball Ice Spirit
Arrows Fireball Bandit
Fireball
Arrows Fireball Valkyrie Bandit
Fireball Arrows
Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Valkyrie Electro Giant
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Giant Ice Spirit Fireball Valkyrie
Arrows Fireball Bandit
Fireball Arrows Bandit
Fireball Arrows Bandit
Arrows Fireball Electro Giant
Ice Spirit Fireball Electro Giant
Fireball
Arrows Fireball Bandit
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Bandit
Fireball Arrows
Arrows Fireball
Fireball Rascals Valkyrie
Arrows Fireball
Arrows Fireball Electro Giant
Electro Giant Ice Spirit Rascals Fireball
Fireball
Fireball Electro Giant Bandit
Fireball

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