My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Dart Goblin Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Battle Ram Baby Dragon
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Electro Spirit Ice Spirit Dart Goblin Battle Ram
The Log
Electro Spirit Ice Spirit Dart Goblin Battle Ram
Earthquake
Arrows
Electro Spirit Ice Spirit Dart Goblin
Royal Delivery
Electro Spirit Ice Spirit Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Fireball
Dart Goblin Battle Ram Baby Dragon
Poison
Dart Goblin
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Battle Ram Rocket Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Arrows Dart Goblin Battle Ram Baby Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Arrows Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A
Ice Spirit
Battle Ram P.E.K.K.A Dart Goblin Baby Dragon
Arrows
P.E.K.K.A Battle Ram
Dart Goblin
Ice Spirit Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Ice Spirit Electro Spirit Arrows Dart Goblin Baby Dragon P.E.K.K.A
Rocket
Baby Dragon
Ice Spirit Dart Goblin Battle Ram P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Electro Spirit Dart Goblin Battle Ram Baby Dragon

Defense Synergies 0 9

Electro Spirit
Baby Dragon
Ice Spirit
Dart Goblin Rocket Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A
Dart Goblin
Ice Spirit Baby Dragon P.E.K.K.A
Battle Ram
Rocket
Ice Spirit
Baby Dragon
Electro Spirit Ice Spirit Dart Goblin P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Baby Dragon
P.E.K.K.A Ice Spirit Dart Goblin
Rocket P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
Arrows Rocket P.E.K.K.A
Arrows Electro Spirit Dart Goblin Baby Dragon
Dart Goblin Rocket Electro Spirit Ice Spirit Arrows Baby Dragon
Rocket Electro Spirit Arrows Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A
Ice Spirit Dart Goblin
Dart Goblin Electro Spirit Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon
P.E.K.K.A Ice Spirit Rocket
Rocket Electro Spirit Ice Spirit Arrows Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A
Rocket Ice Spirit P.E.K.K.A
Arrows P.E.K.K.A
Ice Spirit Arrows Electro Spirit Dart Goblin Baby Dragon
Arrows Baby Dragon Electro Spirit Ice Spirit Dart Goblin
P.E.K.K.A Dart Goblin
Electro Spirit Arrows Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Rocket Baby Dragon
P.E.K.K.A Ice Spirit Rocket
Rocket P.E.K.K.A
P.E.K.K.A
Arrows Rocket Electro Spirit Ice Spirit Dart Goblin Baby Dragon
Rocket P.E.K.K.A Dart Goblin
P.E.K.K.A
Rocket P.E.K.K.A Electro Spirit Ice Spirit Baby Dragon
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A
Dart Goblin Baby Dragon
Electro Spirit Ice Spirit Dart Goblin Rocket Baby Dragon P.E.K.K.A
Arrows Electro Spirit Dart Goblin Baby Dragon P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket Baby Dragon
Arrows Dart Goblin Baby Dragon
Rocket Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Rocket
Rocket Arrows Baby Dragon
Arrows Electro Spirit Ice Spirit Dart Goblin Rocket Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Ice Spirit Dart Goblin Baby Dragon
Arrows Dart Goblin
Rocket
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket Baby Dragon
Rocket Dart Goblin Baby Dragon
Arrows Dart Goblin Rocket Baby Dragon
Arrows Dart Goblin Baby Dragon
Rocket Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Rocket Baby Dragon
Arrows Rocket
Rocket
Rocket Arrows Dart Goblin Baby Dragon
Rocket Arrows Dart Goblin Baby Dragon
Rocket Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Electro Spirit Ice Spirit Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Baby Dragon
Rocket Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Rocket Electro Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin Rocket
Rocket Electro Spirit Ice Spirit Arrows
P.E.K.K.A
Rocket Arrows
Electro Spirit Ice Spirit Dart Goblin Rocket
Rocket Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin Rocket Baby Dragon
Arrows Dart Goblin Baby Dragon
Rocket Arrows
Dart Goblin P.E.K.K.A
Electro Spirit Ice Spirit Dart Goblin Rocket Baby Dragon
Dart Goblin Rocket
Dart Goblin Rocket Baby Dragon
P.E.K.K.A
Dart Goblin Rocket

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