My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Valkyrie Witch Balloon Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Valkyrie Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Royal Recruits Witch Balloon Little Prince
Zap
Witch Balloon Little Prince
Barbarian Barrel
Ice Spirit Royal Recruits Valkyrie Witch Royal Ghost Little Prince
The Log
Ice Spirit Royal Recruits Witch Little Prince
Earthquake
Witch
Arrows
Ice Spirit Royal Recruits Witch Little Prince
Royal Delivery
Ice Spirit Royal Recruits Valkyrie Witch Balloon Royal Ghost Little Prince
Fireball
Witch Balloon Little Prince
Poison
Royal Recruits Witch Balloon Little Prince
Lightning
Valkyrie Witch Balloon Little Prince
Rocket
Valkyrie Witch Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Royal Ghost Little Prince Valkyrie Witch Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Royal Ghost Little Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Balloon Royal Recruits Witch Royal Ghost
Arrows
Balloon
Royal Recruits
Ice Spirit Royal Ghost
Valkyrie
Ice Spirit Balloon Witch Royal Ghost Little Prince
Witch
Ice Spirit Valkyrie Royal Ghost
Balloon
Ice Spirit Arrows Valkyrie Royal Ghost Little Prince
Royal Ghost
Ice Spirit Royal Recruits Valkyrie Witch Balloon Little Prince
Little Prince
Valkyrie Balloon Royal Ghost

Defense Synergies 0 11

Ice Spirit
Royal Recruits Valkyrie Witch Royal Ghost Little Prince
Arrows
Valkyrie Little Prince
Royal Recruits
Ice Spirit
Valkyrie
Ice Spirit Arrows Witch Little Prince
Witch
Ice Spirit Valkyrie Royal Ghost
Balloon
Royal Ghost
Ice Spirit Witch Little Prince
Little Prince
Ice Spirit Arrows Valkyrie Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie
Ice Spirit Royal Recruits Valkyrie Witch
Witch Royal Recruits Valkyrie
Royal Recruits Witch Valkyrie
Arrows Royal Recruits Valkyrie
Arrows Valkyrie Royal Ghost
Ice Spirit Arrows Witch Little Prince
Arrows Royal Recruits Valkyrie
Witch Royal Recruits
Ice Spirit Royal Recruits Valkyrie Royal Ghost Little Prince
Valkyrie Witch Arrows Royal Recruits Royal Ghost
Arrows Witch
Royal Recruits Ice Spirit Valkyrie Witch
Valkyrie Ice Spirit Arrows Royal Recruits Witch Royal Ghost
Royal Recruits
Ice Spirit Royal Recruits
Arrows Royal Recruits Valkyrie Witch
Ice Spirit Arrows Royal Recruits Valkyrie Witch Royal Ghost Little Prince
Arrows Valkyrie Witch Ice Spirit Royal Recruits Royal Ghost Little Prince
Royal Recruits
Royal Recruits Valkyrie Royal Ghost Arrows Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Witch Royal Ghost
Arrows Valkyrie Royal Ghost
Royal Recruits Ice Spirit Valkyrie Witch
Royal Recruits Valkyrie
Royal Recruits Valkyrie Witch
Arrows Ice Spirit Witch
Royal Recruits Valkyrie Witch
Royal Recruits Valkyrie
Royal Recruits Ice Spirit Valkyrie Witch
Royal Recruits Witch
Royal Recruits Valkyrie Witch
Royal Recruits Arrows Valkyrie
Royal Recruits Valkyrie Witch
Royal Recruits Valkyrie Witch
Royal Recruits Witch Ice Spirit Valkyrie Little Prince
Arrows Valkyrie Royal Recruits Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Royal Recruits Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Arrows Royal Recruits Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows Royal Recruits
Arrows
Arrows
Arrows Valkyrie Witch Little Prince
Arrows
Arrows Royal Recruits
Arrows Ice Spirit Valkyrie Witch Little Prince
Witch
Arrows Witch Royal Ghost
Arrows Witch
Arrows
Arrows Witch Little Prince
Ice Spirit Witch
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Royal Recruits Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Royal Recruits
Ice Spirit Royal Recruits Witch
Witch
Royal Recruits Witch Royal Ghost Little Prince

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