My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch P.E.K.K.A Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Ice Spirit Skeleton Army Witch Bandit Electro Wizard Lumberjack
The Log
Ice Spirit Skeleton Army Witch Bandit Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Ice Spirit Skeleton Army Witch
Royal Delivery
Ice Spirit Skeleton Army Witch P.E.K.K.A Bandit Electro Wizard Lumberjack
Fireball
Skeleton Army Witch Bandit Electro Wizard Lumberjack
Poison
Skeleton Army Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Skeleton Army Bandit Electro Wizard Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Skeleton Army Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Witch Bandit Lumberjack
Arrows
P.E.K.K.A Bandit Lumberjack
Skeleton Army
Witch
Ice Spirit P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Witch Lumberjack
Bandit
Ice Spirit Arrows Witch Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Bandit Lumberjack
Lumberjack
Ice Spirit Arrows Witch P.E.K.K.A Bandit Electro Wizard

Defense Synergies 0 19

Ice Spirit
Skeleton Army Witch P.E.K.K.A Bandit Electro Wizard Lumberjack
Arrows
P.E.K.K.A Bandit Lumberjack
Skeleton Army
Ice Spirit Bandit Electro Wizard Lumberjack
Witch
Ice Spirit Bandit Electro Wizard Lumberjack
P.E.K.K.A
Ice Spirit Arrows Electro Wizard
Bandit
Ice Spirit Arrows Skeleton Army Witch Electro Wizard Lumberjack
Electro Wizard
Ice Spirit Skeleton Army Witch P.E.K.K.A Bandit Lumberjack
Lumberjack
Ice Spirit Arrows Skeleton Army Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Ice Spirit Witch Bandit Electro Wizard
Skeleton Army Witch P.E.K.K.A Lumberjack Bandit Electro Wizard
Skeleton Army Witch P.E.K.K.A Lumberjack Bandit Electro Wizard
Arrows Skeleton Army P.E.K.K.A Lumberjack
Arrows Skeleton Army Bandit Electro Wizard Lumberjack
Electro Wizard Ice Spirit Arrows Witch
Arrows P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Ice Spirit Bandit Electro Wizard Lumberjack
Skeleton Army Witch Electro Wizard Arrows Bandit Lumberjack
Arrows Witch Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Ice Spirit Witch Bandit Electro Wizard
Skeleton Army Ice Spirit Arrows Witch P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A Bandit Electro Wizard Lumberjack
Skeleton Army Ice Spirit P.E.K.K.A Bandit Electro Wizard Lumberjack
Arrows Skeleton Army Witch P.E.K.K.A Electro Wizard Lumberjack
Ice Spirit Arrows Skeleton Army Witch Bandit Electro Wizard Lumberjack
Arrows Witch Ice Spirit Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Arrows Witch P.E.K.K.A Bandit Electro Wizard Lumberjack
P.E.K.K.A Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Lumberjack
Skeleton Army P.E.K.K.A Bandit Lumberjack Ice Spirit Witch Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bandit Electro Wizard
P.E.K.K.A Skeleton Army Witch Bandit Lumberjack
Arrows Ice Spirit Witch Electro Wizard
Skeleton Army P.E.K.K.A Witch Bandit Electro Wizard Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
P.E.K.K.A Electro Wizard Ice Spirit Skeleton Army Witch Bandit
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch Lumberjack
Skeleton Army P.E.K.K.A Arrows Electro Wizard
Skeleton Army P.E.K.K.A Witch Bandit Lumberjack
Skeleton Army Witch
Skeleton Army Witch Electro Wizard Ice Spirit P.E.K.K.A Lumberjack
Arrows Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Arrows
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows Bandit
Electro Wizard Lumberjack
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Arrows Bandit Electro Wizard
Arrows Witch
Arrows
Arrows
Arrows Ice Spirit Witch
Witch
Arrows Witch Bandit Electro Wizard
Arrows Witch Bandit
Arrows Bandit
Arrows Witch Electro Wizard
Electro Wizard Ice Spirit Witch
Arrows Bandit
Ice Spirit Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Ice Spirit Skeleton Army Witch Bandit
Arrows Witch Electro Wizard
Arrows
Electro Wizard Lumberjack
Arrows
Arrows
P.E.K.K.A
Ice Spirit Witch Electro Wizard
Witch Electro Wizard
Witch Bandit Electro Wizard
P.E.K.K.A

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