My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers
Giant Snowball
Skeleton Barrel Wall Breakers
Zap
Skeleton Barrel Wall Breakers
Barbarian Barrel
Ice Spirit Skeleton Barrel Valkyrie Wall Breakers Ice Wizard Electro Wizard
The Log
Ice Spirit Skeleton Barrel Wall Breakers
Earthquake
Arrows
Ice Spirit Skeleton Barrel Wall Breakers
Royal Delivery
Ice Spirit Skeleton Barrel Valkyrie Wall Breakers Ice Wizard Electro Wizard
Fireball
Skeleton Barrel Wall Breakers Ice Wizard Electro Wizard
Poison
Skeleton Barrel Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Barrel Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Arrows Skeleton Barrel Ice Wizard Fireball Valkyrie Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Arrows Skeleton Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Skeleton Barrel Wall Breakers
Arrows
Fireball Skeleton Barrel Wall Breakers
Skeleton Barrel
Fireball Ice Spirit Arrows Valkyrie Wall Breakers
Fireball
Arrows Skeleton Barrel Wall Breakers Electro Wizard
Valkyrie
Ice Spirit Wall Breakers Skeleton Barrel Electro Wizard
Wall Breakers
Valkyrie Ice Spirit Arrows Skeleton Barrel Fireball Electro Wizard
Ice Wizard
Electro Wizard
Fireball Valkyrie Wall Breakers

Defense Synergies 0 13

Ice Spirit
Fireball Valkyrie Ice Wizard Electro Wizard
Arrows
Fireball Valkyrie Ice Wizard
Skeleton Barrel
Fireball
Fireball
Ice Spirit Arrows Skeleton Barrel Valkyrie Ice Wizard Electro Wizard
Valkyrie
Ice Spirit Arrows Fireball Ice Wizard Electro Wizard
Wall Breakers
Ice Wizard
Ice Spirit Arrows Fireball Valkyrie
Electro Wizard
Ice Spirit Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Valkyrie Electro Wizard
Ice Spirit Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Arrows Fireball Ice Wizard
Arrows Skeleton Barrel Fireball Valkyrie Electro Wizard
Ice Wizard
Ice Spirit Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Arrows Fireball
Arrows Fireball Ice Wizard Electro Wizard
Ice Spirit Fireball Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie Ice Spirit Arrows Electro Wizard
Electro Wizard
Ice Spirit Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Ice Spirit Arrows Fireball Valkyrie Ice Wizard Electro Wizard
Arrows Valkyrie Ice Spirit Fireball Ice Wizard Electro Wizard
Electro Wizard
Valkyrie Arrows Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Arrows Skeleton Barrel Valkyrie
Ice Spirit Valkyrie Electro Wizard
Valkyrie Fireball Electro Wizard
Valkyrie
Arrows Fireball Ice Spirit Skeleton Barrel Ice Wizard Electro Wizard
Fireball Valkyrie Ice Wizard Electro Wizard
Valkyrie
Electro Wizard Ice Spirit Fireball Valkyrie
Valkyrie
Arrows Fireball Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Valkyrie
Electro Wizard Ice Spirit Fireball Valkyrie
Arrows Valkyrie Fireball Ice Wizard Electro Wizard
Arrows Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Valkyrie
Arrows Fireball Skeleton Barrel Ice Wizard Electro Wizard
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Ice Spirit Skeleton Barrel Ice Wizard
Arrows
Arrows Fireball Ice Spirit Skeleton Barrel Ice Wizard
Arrows Fireball Skeleton Barrel
Fireball Electro Wizard
Arrows Skeleton Barrel Fireball Valkyrie Electro Wizard
Fireball Arrows
Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball Electro Wizard
Arrows Skeleton Barrel Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Ice Spirit Fireball Valkyrie Ice Wizard
Arrows Fireball Skeleton Barrel Ice Wizard Electro Wizard
Fireball Arrows Skeleton Barrel
Fireball Arrows Skeleton Barrel
Arrows Fireball Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Skeleton Barrel Fireball
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball Electro Wizard
Arrows Fireball
Skeleton Barrel Electro Wizard Ice Spirit Fireball
Fireball Arrows Ice Wizard Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard
Arrows Skeleton Barrel Fireball
Arrows Fireball
Ice Spirit Fireball Electro Wizard
Fireball Electro Wizard
Skeleton Barrel Fireball Electro Wizard
Fireball

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