My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Ice Spirit Tesla Dart Goblin Wizard
The Log
Ice Spirit Dart Goblin
Earthquake
Tesla
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Wizard P.E.K.K.A
Fireball
Tesla Dart Goblin Wizard
Poison
Dart Goblin Wizard
Lightning
Tesla Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Dart Goblin Tesla Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Dart Goblin

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Dart Goblin
Arrows
P.E.K.K.A
Tesla
Dart Goblin
Ice Spirit P.E.K.K.A The Log
Wizard
P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Dart Goblin Wizard The Log
The Log
Dart Goblin P.E.K.K.A
Goblinstein

Defense Synergies 2 13

Ice Spirit
Tesla Dart Goblin Wizard P.E.K.K.A The Log
Arrows
Tesla P.E.K.K.A
Tesla
The Log Ice Spirit Arrows Dart Goblin Wizard
Dart Goblin
Ice Spirit Tesla P.E.K.K.A The Log
Wizard
Ice Spirit Tesla P.E.K.K.A The Log
P.E.K.K.A
The Log Ice Spirit Arrows Dart Goblin Wizard
The Log
Tesla P.E.K.K.A Ice Spirit Dart Goblin Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Wizard The Log
P.E.K.K.A Ice Spirit Tesla Dart Goblin The Log
Tesla P.E.K.K.A Dart Goblin
Tesla P.E.K.K.A Dart Goblin
Arrows P.E.K.K.A The Log
Arrows The Log Tesla Dart Goblin
Tesla Dart Goblin Ice Spirit Arrows Wizard
Arrows Tesla Dart Goblin P.E.K.K.A The Log
Tesla P.E.K.K.A
Ice Spirit Tesla Dart Goblin
Dart Goblin Arrows Tesla Wizard The Log
Arrows Tesla Dart Goblin Wizard
Tesla P.E.K.K.A Ice Spirit Wizard The Log
Wizard Ice Spirit Arrows Tesla Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Tesla
Ice Spirit Tesla P.E.K.K.A The Log
Tesla Wizard Arrows P.E.K.K.A
Ice Spirit Arrows Tesla Dart Goblin Wizard The Log
Arrows Wizard The Log Ice Spirit Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
Wizard Arrows Tesla Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Arrows Tesla Wizard The Log
P.E.K.K.A Ice Spirit The Log
P.E.K.K.A Tesla The Log
P.E.K.K.A Tesla
Arrows Wizard Ice Spirit Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Tesla
P.E.K.K.A Ice Spirit The Log
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Arrows The Log
P.E.K.K.A Tesla Wizard
Wizard Tesla Dart Goblin
Tesla Ice Spirit Dart Goblin P.E.K.K.A The Log
Arrows Tesla Dart Goblin Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Wizard Arrows The Log
Arrows Wizard Ice Spirit Dart Goblin
Arrows Dart Goblin Wizard The Log
Arrows The Log Ice Spirit Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log
Arrows
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Dart Goblin Wizard
Arrows Wizard The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard
Ice Spirit Dart Goblin Wizard
Arrows Dart Goblin Wizard The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard The Log
Ice Spirit Dart Goblin
Arrows Dart Goblin Wizard
Arrows The Log
Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: