My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Tesla Electro Wizard
The Log
Electro Spirit Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Electro Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Ice Spirit Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Arrows Firecracker Tesla Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Arrows Firecracker

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Ice Spirit
Hog Rider P.E.K.K.A Firecracker
Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Ice Spirit P.E.K.K.A
Tesla
Hog Rider
Ice Spirit Arrows Firecracker Electro Spirit Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Electro Spirit Firecracker
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 12

Electro Spirit
Electro Wizard
Ice Spirit
Firecracker Tesla P.E.K.K.A Electro Wizard
Arrows
Tesla P.E.K.K.A
Firecracker
Ice Spirit Tesla P.E.K.K.A Electro Wizard
Tesla
Ice Spirit Arrows Firecracker Electro Wizard
Hog Rider
P.E.K.K.A
Ice Spirit Arrows Firecracker Electro Wizard
Electro Wizard
Electro Spirit Ice Spirit Firecracker Tesla P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
P.E.K.K.A Ice Spirit Firecracker Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Firecracker Tesla Electro Wizard
Tesla Electro Wizard Electro Spirit Ice Spirit Arrows Firecracker
Electro Spirit Arrows Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Ice Spirit Firecracker Tesla Electro Wizard
Electro Wizard Electro Spirit Arrows Firecracker Tesla
Arrows Tesla Firecracker Electro Wizard
Tesla P.E.K.K.A Ice Spirit Electro Wizard
Electro Spirit Ice Spirit Arrows Firecracker Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Ice Spirit Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Firecracker P.E.K.K.A Electro Wizard
Ice Spirit Arrows Tesla Electro Spirit Firecracker Electro Wizard
Arrows Electro Spirit Ice Spirit Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Electro Spirit Arrows Firecracker Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Tesla
P.E.K.K.A Ice Spirit Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
Arrows Firecracker Electro Spirit Ice Spirit Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Electro Spirit Ice Spirit Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Electro Spirit Ice Spirit Firecracker P.E.K.K.A
Arrows Electro Spirit Firecracker Tesla P.E.K.K.A Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Electro Spirit Ice Spirit
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Firecracker
Arrows
Electro Spirit Ice Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Electro Spirit Ice Spirit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Electro Spirit Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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