My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla X-Bow Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats X-Bow
Barbarian Barrel
Ice Spirit Tesla X-Bow
The Log
Ice Spirit Hog Rider X-Bow
Earthquake
Tesla Hog Rider X-Bow
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Hog Rider
Fireball
Tesla Hog Rider X-Bow
Poison
Bats X-Bow
Lightning
Tesla X-Bow Goblinstein
Rocket
Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Tesla Hog Rider Goblinstein Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Arrows Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats X-Bow
Bats
Hog Rider Ice Spirit X-Bow
Arrows
Hog Rider X-Bow
Tesla
Hog Rider
Ice Spirit Bats Arrows Rocket
Rocket
Hog Rider X-Bow
X-Bow
Ice Spirit Bats Arrows Rocket
Goblinstein

Defense Synergies 2 6

Ice Spirit
X-Bow Bats Tesla Rocket
Bats
Ice Spirit Tesla X-Bow
Arrows
Tesla
Tesla
X-Bow Ice Spirit Bats Arrows
Hog Rider
Rocket
Ice Spirit
X-Bow
Ice Spirit Tesla Bats
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla X-Bow
Ice Spirit Bats Tesla X-Bow
Tesla Rocket Bats
Tesla Bats
Arrows Rocket X-Bow
Arrows Bats Tesla X-Bow
Bats Tesla Rocket Ice Spirit Arrows X-Bow
Rocket Arrows Tesla X-Bow
Tesla X-Bow
Ice Spirit Tesla
Bats Arrows Tesla X-Bow
Arrows Tesla Bats
Tesla Ice Spirit Bats Rocket X-Bow
Rocket Ice Spirit Bats Arrows Tesla X-Bow
Tesla X-Bow
Rocket Ice Spirit Tesla X-Bow
Tesla Bats Arrows X-Bow
Ice Spirit Arrows Tesla Bats X-Bow
Arrows Ice Spirit Bats Tesla
Tesla
Bats Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla X-Bow
Arrows Tesla Rocket X-Bow
Ice Spirit Bats Rocket
Rocket Bats Tesla X-Bow
Tesla
Arrows Rocket Ice Spirit Bats Tesla
Rocket Bats Tesla
Tesla
Rocket Ice Spirit Bats X-Bow
Tesla
Bats Tesla
Rocket Arrows
Rocket Tesla
Tesla
Tesla Ice Spirit Bats Rocket X-Bow
Bats Arrows Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket X-Bow
Arrows X-Bow
Rocket Arrows X-Bow
Arrows Rocket
Rocket Arrows
Arrows Ice Spirit Bats Rocket
Arrows
Arrows X-Bow Ice Spirit
Arrows X-Bow
Rocket Bats X-Bow
Rocket Arrows X-Bow
Arrows Rocket
Rocket
Arrows Rocket X-Bow
Arrows X-Bow
Rocket X-Bow Arrows
Arrows Rocket X-Bow
Arrows Rocket
Bats Rocket
Rocket Arrows X-Bow
Rocket Arrows X-Bow
Rocket X-Bow
Rocket Arrows
Rocket X-Bow
Rocket Arrows X-Bow
Arrows Ice Spirit
Arrows X-Bow
Arrows X-Bow
Rocket Arrows X-Bow
Bats Arrows X-Bow
Rocket Ice Spirit Bats
Arrows Rocket X-Bow
Rocket Ice Spirit Arrows
Rocket Arrows
Ice Spirit Bats Rocket X-Bow
Rocket Arrows
Arrows
Rocket
Arrows
Rocket Arrows
Ice Spirit Bats Rocket
Bats Rocket
Rocket X-Bow
Rocket

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