My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Royal Giant P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Mighty Miner
Giant Snowball
Mighty Miner
Zap
Firecracker Royal Giant Mighty Miner
Barbarian Barrel
Ice Spirit Firecracker Tesla
The Log
Ice Spirit Firecracker Royal Giant
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker P.E.K.K.A
Fireball
Firecracker Tesla Mighty Miner
Poison
Firecracker
Lightning
Tesla Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Tornado Tesla Mighty Miner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Tornado

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant P.E.K.K.A Firecracker Royal Giant
Arrows
Royal Giant P.E.K.K.A Mighty Miner
Firecracker
Royal Giant Ice Spirit Tornado P.E.K.K.A
Tesla
Royal Giant
Ice Spirit Arrows Firecracker Ice Spirit Tornado
Tornado
P.E.K.K.A Firecracker Royal Giant
P.E.K.K.A
Ice Spirit Arrows Tornado Firecracker
Mighty Miner
Arrows

Defense Synergies 1 11

Ice Spirit
Firecracker Tesla Tornado P.E.K.K.A
Arrows
Tesla Tornado P.E.K.K.A
Firecracker
Ice Spirit Tesla Tornado P.E.K.K.A
Tesla
Ice Spirit Arrows Firecracker Tornado
Royal Giant
Tornado
P.E.K.K.A Ice Spirit Arrows Firecracker Tesla
P.E.K.K.A
Tornado Ice Spirit Arrows Firecracker
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Ice Spirit Firecracker Tesla
Tesla Tornado P.E.K.K.A
Tesla P.E.K.K.A Firecracker
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Firecracker Tesla
Tesla Tornado Ice Spirit Arrows Firecracker
Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Mighty Miner Tornado
Tornado Ice Spirit Firecracker Tesla
Arrows Firecracker Tesla Tornado
Arrows Tesla Firecracker Tornado
Tesla P.E.K.K.A Ice Spirit
Ice Spirit Arrows Firecracker Tesla Tornado P.E.K.K.A
P.E.K.K.A Tesla
Tornado Ice Spirit Tesla P.E.K.K.A
Tesla Arrows Firecracker Tornado P.E.K.K.A
Ice Spirit Arrows Tesla Firecracker Tornado
Arrows Tornado Ice Spirit Firecracker Tesla
P.E.K.K.A Tesla Tornado
Arrows Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Arrows Firecracker Tesla
P.E.K.K.A Ice Spirit
P.E.K.K.A Tesla Tornado
P.E.K.K.A Tesla Mighty Miner
Arrows Firecracker Ice Spirit Tesla Tornado
P.E.K.K.A Tesla
P.E.K.K.A Mighty Miner Tesla
P.E.K.K.A Ice Spirit Firecracker Tornado
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows Tornado
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Ice Spirit Firecracker Tornado P.E.K.K.A Mighty Miner
Arrows Firecracker Tesla P.E.K.K.A Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Tornado
Arrows Firecracker Tornado
Arrows Ice Spirit Firecracker Tornado
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Ice Spirit
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A Mighty Miner
Arrows Firecracker
Ice Spirit
Arrows Firecracker Tornado
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker P.E.K.K.A
Ice Spirit Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
P.E.K.K.A
Firecracker

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