My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Ice Spirit Tesla Bomb Tower Royal Hogs
The Log
Ice Spirit Suspicious Bush Royal Hogs
Earthquake
Tesla Bomb Tower Royal Hogs
Arrows
Ice Spirit Suspicious Bush Royal Hogs
Royal Delivery
Ice Spirit Royal Hogs
Fireball
Tesla Suspicious Bush Bomb Tower Royal Hogs
Poison
Suspicious Bush Bomb Tower Royal Hogs
Lightning
Tesla Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Suspicious Bush Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Suspicious Bush Arrows Tornado Tesla Bomb Tower Freeze Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Suspicious Bush Arrows Tornado

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs
Arrows
Royal Hogs Freeze
Tesla
Suspicious Bush
Bomb Tower
Royal Hogs
Ice Spirit Arrows
Tornado
Freeze
Freeze
Arrows Tornado

Defense Synergies 1 7

Ice Spirit
Tesla Bomb Tower Tornado
Arrows
Tesla Bomb Tower Tornado
Tesla
Ice Spirit Arrows Tornado
Suspicious Bush
Bomb Tower
Tornado Ice Spirit Arrows
Royal Hogs
Tornado
Bomb Tower Ice Spirit Arrows Tesla
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Bomb Tower Ice Spirit Tesla
Tesla Bomb Tower Tornado Freeze
Tesla Bomb Tower
Arrows Bomb Tower Tornado
Arrows Tornado Freeze Tesla Bomb Tower
Tesla Tornado Ice Spirit Arrows Bomb Tower Freeze
Arrows Tesla Bomb Tower
Tesla Bomb Tower Tornado
Tornado Ice Spirit Tesla
Arrows Tesla Bomb Tower Tornado Freeze
Arrows Tesla Tornado
Tesla Bomb Tower Ice Spirit Freeze
Bomb Tower Ice Spirit Arrows Tesla Tornado Freeze
Tesla Bomb Tower
Bomb Tower Tornado Ice Spirit Tesla Freeze
Tesla Bomb Tower Arrows Tornado
Ice Spirit Arrows Tesla Bomb Tower Tornado
Arrows Bomb Tower Tornado Freeze Ice Spirit Tesla
Tesla Bomb Tower Tornado
Arrows Tesla Bomb Tower
Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Arrows Tesla Bomb Tower
Ice Spirit Bomb Tower
Tesla Tornado
Tesla
Arrows Ice Spirit Tesla Bomb Tower Tornado Freeze
Tesla Bomb Tower
Tesla Bomb Tower
Freeze Ice Spirit Bomb Tower Tornado
Tesla
Tesla Bomb Tower
Arrows Tornado
Tesla Bomb Tower
Tesla Bomb Tower
Tesla Ice Spirit Bomb Tower Tornado Freeze
Arrows Tesla Bomb Tower Freeze
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Tornado
Arrows
Arrows Freeze
Arrows
Arrows Ice Spirit Tornado Freeze
Arrows Tornado
Arrows Ice Spirit Tornado Freeze
Arrows Tornado
Tornado
Arrows Tornado
Arrows Tornado
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Tornado Freeze
Arrows
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze Ice Spirit
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Ice Spirit Freeze
Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Freeze
Arrows Tornado
Freeze
Arrows
Arrows
Arrows Tornado
Ice Spirit Tornado Freeze
Tornado
Tornado Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: