My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Lumberjack
Zap
Royal Hogs
Barbarian Barrel
Ice Spirit Tesla Wizard Royal Hogs Hunter Lumberjack
The Log
Ice Spirit Royal Hogs Hunter Lumberjack
Earthquake
Tesla Royal Hogs
Arrows
Ice Spirit Royal Hogs
Royal Delivery
Ice Spirit Wizard Royal Hogs Hunter Lumberjack
Fireball
Tesla Wizard Royal Hogs Hunter Lumberjack
Poison
Wizard Royal Hogs Hunter
Lightning
Tesla Wizard Hunter Lumberjack
Rocket
Wizard Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Tesla Freeze Hunter Lumberjack Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Arrows Tesla Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Hunter Lumberjack
Arrows
Royal Hogs Freeze Lumberjack
Tesla
Wizard
Royal Hogs Lumberjack
Royal Hogs
Ice Spirit Arrows Wizard Lumberjack
Freeze
Arrows
Hunter
Ice Spirit Lumberjack
Lumberjack
Ice Spirit Arrows Wizard Royal Hogs Hunter

Defense Synergies 0 12

Ice Spirit
Tesla Wizard Hunter Lumberjack
Arrows
Tesla Lumberjack
Tesla
Ice Spirit Arrows Wizard
Wizard
Ice Spirit Tesla Freeze Lumberjack
Royal Hogs
Freeze
Wizard Hunter Lumberjack
Hunter
Ice Spirit Freeze Lumberjack
Lumberjack
Ice Spirit Arrows Wizard Freeze Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Hunter Lumberjack Ice Spirit Tesla
Tesla Hunter Lumberjack Freeze
Tesla Hunter Lumberjack
Arrows Lumberjack
Arrows Freeze Tesla Hunter Lumberjack
Tesla Hunter Ice Spirit Arrows Wizard Freeze
Arrows Tesla
Tesla Hunter Lumberjack
Ice Spirit Tesla Hunter Lumberjack
Arrows Tesla Wizard Freeze Hunter Lumberjack
Arrows Tesla Hunter Wizard
Tesla Hunter Lumberjack Ice Spirit Wizard Freeze
Wizard Ice Spirit Arrows Tesla Freeze Hunter Lumberjack
Tesla Hunter Lumberjack
Ice Spirit Tesla Freeze Hunter Lumberjack
Tesla Wizard Arrows Hunter Lumberjack
Ice Spirit Arrows Tesla Wizard Hunter Lumberjack
Arrows Wizard Freeze Hunter Ice Spirit Tesla Lumberjack
Tesla Hunter Lumberjack
Wizard Arrows Tesla Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla
Arrows Tesla Wizard Hunter Lumberjack
Lumberjack Ice Spirit Hunter
Hunter Lumberjack Tesla
Tesla Hunter Lumberjack
Arrows Wizard Ice Spirit Tesla Freeze Hunter
Tesla Hunter Lumberjack
Tesla Hunter Lumberjack
Freeze Ice Spirit
Tesla
Tesla Hunter Lumberjack
Arrows
Tesla Wizard Hunter Lumberjack
Wizard Tesla
Tesla Ice Spirit Freeze Hunter Lumberjack
Arrows Tesla Wizard Freeze Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Ice Spirit Freeze Hunter
Arrows Wizard
Arrows Ice Spirit Wizard Freeze Hunter
Arrows Wizard
Lumberjack
Arrows Wizard
Arrows Wizard
Hunter
Arrows Freeze
Arrows
Arrows Wizard Hunter
Arrows Wizard
Arrows Freeze
Arrows Wizard Hunter
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Ice Spirit Wizard Hunter
Arrows Wizard Hunter
Arrows Wizard
Arrows
Arrows Wizard Hunter
Ice Spirit Wizard Freeze
Arrows Wizard Hunter
Ice Spirit Arrows Freeze
Arrows Wizard
Ice Spirit Freeze
Arrows Wizard Hunter
Freeze
Arrows
Wizard Hunter Lumberjack
Arrows Wizard
Arrows
Ice Spirit Freeze
Freeze
Wizard

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