My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone
Zap
Tombstone
Barbarian Barrel
Ice Spirit Tombstone Bomb Tower
The Log
Ice Spirit Tombstone
Earthquake
Tombstone Bomb Tower
Arrows
Ice Spirit Tombstone
Royal Delivery
Ice Spirit P.E.K.K.A Mother Witch
Fireball
Tombstone Bomb Tower Mother Witch
Poison
Tombstone Bomb Tower Mother Witch
Lightning
Tombstone Bomb Tower Mother Witch
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tombstone Tornado Freeze P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Tombstone Tornado Bomb Tower Freeze Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Tombstone Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Freeze Mother Witch
Tombstone
Bomb Tower
Tornado
P.E.K.K.A Freeze
Freeze
Arrows Tornado
P.E.K.K.A
Ice Spirit Arrows Tornado Mother Witch
Mother Witch
Arrows P.E.K.K.A

Defense Synergies 2 11

Ice Spirit
Tombstone Bomb Tower Tornado P.E.K.K.A
Arrows
Tombstone Bomb Tower Tornado P.E.K.K.A Mother Witch
Tombstone
Ice Spirit Arrows Mother Witch
Bomb Tower
Tornado Ice Spirit Arrows
Tornado
Bomb Tower P.E.K.K.A Ice Spirit Arrows Mother Witch
Freeze
P.E.K.K.A
Tornado Ice Spirit Arrows
Mother Witch
Arrows Tombstone Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Bomb Tower P.E.K.K.A Ice Spirit Tombstone
Bomb Tower Tornado P.E.K.K.A Tombstone Freeze
Bomb Tower P.E.K.K.A Tombstone
Arrows Tombstone Bomb Tower Tornado P.E.K.K.A
Arrows Tornado Freeze Bomb Tower Mother Witch
Tornado Ice Spirit Arrows Tombstone Bomb Tower Freeze
Arrows Bomb Tower P.E.K.K.A
P.E.K.K.A Tombstone Bomb Tower Tornado
Tornado Ice Spirit
Mother Witch Arrows Tombstone Bomb Tower Tornado Freeze
Arrows Tornado
Tombstone Bomb Tower P.E.K.K.A Ice Spirit Freeze
Bomb Tower Ice Spirit Arrows Tombstone Tornado Freeze P.E.K.K.A
P.E.K.K.A Tombstone Bomb Tower
Bomb Tower Tornado Ice Spirit Freeze P.E.K.K.A
Bomb Tower Arrows Tombstone Tornado P.E.K.K.A
Ice Spirit Arrows Tombstone Bomb Tower Tornado
Arrows Bomb Tower Tornado Freeze Ice Spirit Tombstone Mother Witch
P.E.K.K.A Bomb Tower Tornado
Arrows Bomb Tower P.E.K.K.A Mother Witch
P.E.K.K.A Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A
Arrows Bomb Tower
Tombstone P.E.K.K.A Ice Spirit Bomb Tower
P.E.K.K.A Tornado
P.E.K.K.A Tombstone
Arrows Mother Witch Ice Spirit Bomb Tower Tornado Freeze
P.E.K.K.A Tombstone Bomb Tower
P.E.K.K.A Bomb Tower
Freeze P.E.K.K.A Ice Spirit Tombstone Bomb Tower Tornado
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Bomb Tower
P.E.K.K.A Arrows Tornado
P.E.K.K.A Tombstone Bomb Tower
Bomb Tower
Tombstone Ice Spirit Bomb Tower Tornado Freeze P.E.K.K.A
Arrows Bomb Tower Freeze P.E.K.K.A Mother Witch
Arrows Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Tornado
Arrows
Arrows Freeze
Arrows
Arrows Mother Witch Ice Spirit Tornado Freeze
Arrows Tornado
Arrows Ice Spirit Tornado Freeze
Arrows Tornado
Tornado
Arrows Tornado
Arrows Tornado
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Tornado Freeze
Arrows
Arrows Tornado Mother Witch
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze Mother Witch Ice Spirit
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado Mother Witch
Ice Spirit Freeze
Arrows
Ice Spirit Arrows Freeze
P.E.K.K.A
Arrows
Ice Spirit Tombstone Freeze
Arrows Tornado
Freeze
Arrows
Arrows
Arrows Tornado
P.E.K.K.A
Ice Spirit Tornado Freeze
Tornado
Tornado Freeze
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: