My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Tombstone Hog Rider Guards
Zap
Tombstone Guards
Barbarian Barrel
Ice Spirit Tombstone Wizard Guards
The Log
Ice Spirit Tombstone Mini P.E.K.K.A Hog Rider Guards
Earthquake
Tombstone Hog Rider Guards
Arrows
Ice Spirit Tombstone Guards
Royal Delivery
Ice Spirit Mini P.E.K.K.A Hog Rider Wizard Guards
Fireball
Tombstone Hog Rider Wizard
Poison
Tombstone Wizard Guards
Lightning
Tombstone Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tombstone Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Tombstone Guards Fireball Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Tombstone Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Mini P.E.K.K.A Guards
Arrows
Fireball Hog Rider Mini P.E.K.K.A
Tombstone
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Ice Spirit Arrows Hog Rider Wizard
Hog Rider
Ice Spirit Arrows Fireball Mini P.E.K.K.A Wizard Guards
Wizard
Mini P.E.K.K.A Hog Rider
Guards
Ice Spirit Hog Rider

Defense Synergies 1 14

Ice Spirit
Mini P.E.K.K.A Tombstone Fireball Wizard Guards
Arrows
Tombstone Fireball Mini P.E.K.K.A
Tombstone
Ice Spirit Arrows Fireball Wizard Guards
Fireball
Ice Spirit Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Fireball Wizard Guards
Hog Rider
Wizard
Ice Spirit Tombstone Mini P.E.K.K.A Guards
Guards
Ice Spirit Tombstone Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Wizard
Mini P.E.K.K.A Ice Spirit Tombstone
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Tombstone Guards
Arrows Tombstone Fireball Mini P.E.K.K.A
Arrows Fireball Guards
Ice Spirit Arrows Tombstone Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A Tombstone
Guards Ice Spirit Mini P.E.K.K.A
Guards Arrows Tombstone Fireball Wizard
Arrows Fireball Wizard
Tombstone Mini P.E.K.K.A Ice Spirit Fireball Wizard Guards
Fireball Wizard Ice Spirit Arrows Tombstone Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tombstone
Ice Spirit Fireball Mini P.E.K.K.A
Wizard Arrows Tombstone Fireball Mini P.E.K.K.A
Ice Spirit Arrows Tombstone Fireball Wizard Guards
Arrows Wizard Ice Spirit Tombstone Fireball Guards
Mini P.E.K.K.A
Wizard Arrows Fireball Mini P.E.K.K.A Guards
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tombstone Fireball
Fireball Arrows Mini P.E.K.K.A Wizard
Tombstone Guards Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Guards Fireball
Tombstone Mini P.E.K.K.A Guards
Arrows Fireball Wizard Ice Spirit
Mini P.E.K.K.A Guards Tombstone Fireball
Mini P.E.K.K.A
Ice Spirit Tombstone Fireball Mini P.E.K.K.A
Tombstone Guards
Tombstone Mini P.E.K.K.A Guards
Arrows Fireball Guards
Mini P.E.K.K.A Tombstone Fireball Wizard Guards
Wizard Fireball
Tombstone Guards Ice Spirit Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard Ice Spirit
Arrows Wizard
Arrows Fireball Ice Spirit Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Guards
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Ice Spirit Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Ice Spirit Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Ice Spirit Arrows Fireball
Arrows Fireball Wizard
Ice Spirit Tombstone Fireball Guards
Fireball Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Ice Spirit Fireball Guards
Fireball
Fireball
Fireball Wizard

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