My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tombstone Musketeer Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Fisherman
Giant Snowball
Bats Tombstone Musketeer Goblin Drill Fisherman
Zap
Bats Tombstone Goblin Drill Fisherman
Barbarian Barrel
Ice Spirit Tombstone Musketeer Goblin Drill
The Log
Ice Spirit Tombstone Musketeer Goblin Drill Fisherman
Earthquake
Tombstone Goblin Drill
Arrows
Ice Spirit Bats Tombstone Goblin Drill
Royal Delivery
Ice Spirit Bats Musketeer Goblin Drill Fisherman
Fireball
Tombstone Musketeer Goblin Drill Fisherman
Poison
Bats Tombstone Musketeer Goblin Drill Fisherman
Lightning
Tombstone Musketeer Fisherman
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Royal Delivery Tombstone Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Royal Delivery Tombstone Fisherman Musketeer Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Royal Delivery

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Musketeer Goblin Drill Fisherman
Bats
Ice Spirit Goblin Drill Fisherman
Arrows
Goblin Drill
Royal Delivery
Tombstone
Musketeer
Ice Spirit Fisherman
Goblin Drill
Ice Spirit Bats Arrows
Fisherman
Ice Spirit Bats Musketeer

Defense Synergies 3 14

Ice Spirit
Musketeer Bats Royal Delivery Tombstone Goblin Drill Fisherman
Bats
Ice Spirit Royal Delivery Musketeer Goblin Drill Fisherman
Arrows
Royal Delivery Tombstone
Royal Delivery
Musketeer Ice Spirit Bats Arrows Tombstone
Tombstone
Musketeer Ice Spirit Arrows Royal Delivery
Musketeer
Ice Spirit Royal Delivery Tombstone Bats Goblin Drill Fisherman
Goblin Drill
Ice Spirit Bats Musketeer
Fisherman
Ice Spirit Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer
Ice Spirit Bats Royal Delivery Tombstone Musketeer Goblin Drill Fisherman
Fisherman Bats Royal Delivery Tombstone Musketeer Goblin Drill
Bats Tombstone Musketeer Goblin Drill Fisherman
Arrows Royal Delivery Tombstone
Arrows Royal Delivery Bats Musketeer
Bats Musketeer Ice Spirit Arrows Royal Delivery Tombstone
Arrows Musketeer
Tombstone Musketeer Goblin Drill Fisherman
Ice Spirit Royal Delivery Musketeer Fisherman
Bats Arrows Royal Delivery Tombstone Musketeer Goblin Drill Fisherman
Arrows Musketeer Bats Royal Delivery
Tombstone Goblin Drill Ice Spirit Bats Royal Delivery Musketeer
Ice Spirit Bats Arrows Royal Delivery Tombstone Goblin Drill
Tombstone Goblin Drill
Ice Spirit Royal Delivery Goblin Drill Fisherman
Bats Arrows Royal Delivery Tombstone Musketeer Goblin Drill Fisherman
Ice Spirit Arrows Royal Delivery Tombstone Bats Musketeer Goblin Drill Fisherman
Arrows Royal Delivery Goblin Drill Ice Spirit Bats Tombstone Musketeer Fisherman
Musketeer Goblin Drill Fisherman
Bats Arrows Royal Delivery Musketeer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Tombstone Fisherman
Royal Delivery Arrows Musketeer Fisherman
Royal Delivery Tombstone Ice Spirit Bats Musketeer Fisherman
Bats Royal Delivery Musketeer Fisherman
Royal Delivery Tombstone Musketeer Goblin Drill Fisherman
Arrows Royal Delivery Ice Spirit Bats Musketeer
Royal Delivery Bats Tombstone Musketeer
Royal Delivery Fisherman
Royal Delivery Ice Spirit Bats Tombstone
Royal Delivery Tombstone Musketeer Goblin Drill
Bats Tombstone Musketeer
Arrows Royal Delivery
Royal Delivery Tombstone
Musketeer
Tombstone Ice Spirit Bats Royal Delivery Musketeer Goblin Drill Fisherman
Bats Arrows Royal Delivery Musketeer
Arrows Royal Delivery Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Goblin Drill
Arrows Musketeer Fisherman
Arrows Goblin Drill
Arrows Musketeer
Arrows
Arrows Ice Spirit Bats Musketeer
Arrows Musketeer
Arrows Ice Spirit
Arrows Fisherman
Bats Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer
Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Goblin Drill
Arrows Musketeer
Arrows
Bats Fisherman
Arrows Musketeer Fisherman
Arrows
Musketeer
Arrows
Musketeer Fisherman
Arrows Musketeer Goblin Drill
Arrows Ice Spirit
Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Fisherman
Bats Arrows Musketeer
Ice Spirit Bats Musketeer
Arrows Musketeer
Ice Spirit Arrows
Arrows
Ice Spirit Bats Tombstone Musketeer
Arrows Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Ice Spirit Bats Musketeer
Bats Musketeer
Musketeer

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