My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Ice Spirit Wizard Goblin Barrel Skeleton Army Witch
The Log
Ice Spirit Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Ice Spirit Goblin Barrel Skeleton Army Witch
Royal Delivery
Ice Spirit Wizard Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Wizard Goblin Barrel Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Goblin Barrel Skeleton Army Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Witch
Arrows
P.E.K.K.A Goblin Barrel
Wizard
P.E.K.K.A
Goblin Barrel
Ice Spirit Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Wizard Goblin Barrel Witch The Log
The Log
P.E.K.K.A

Defense Synergies 1 11

Ice Spirit
Wizard Skeleton Army Witch P.E.K.K.A The Log
Arrows
P.E.K.K.A
Wizard
Ice Spirit Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Ice Spirit Wizard The Log
Witch
Ice Spirit The Log
P.E.K.K.A
The Log Ice Spirit Arrows Wizard
The Log
P.E.K.K.A Ice Spirit Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army P.E.K.K.A Ice Spirit Witch The Log
Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log
Ice Spirit Arrows Wizard Witch
Arrows P.E.K.K.A The Log
Witch P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit
Skeleton Army Witch Arrows Wizard The Log
Arrows Wizard Witch
Skeleton Army P.E.K.K.A Ice Spirit Wizard Witch The Log
Wizard Skeleton Army Ice Spirit Arrows Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Ice Spirit P.E.K.K.A The Log
Wizard Arrows Skeleton Army Witch P.E.K.K.A
Ice Spirit Arrows Wizard Skeleton Army Witch The Log
Arrows Wizard Witch The Log Ice Spirit
P.E.K.K.A
Wizard Skeleton Army Arrows Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Arrows Wizard The Log
Skeleton Army P.E.K.K.A Ice Spirit Witch The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Witch
Arrows Wizard Ice Spirit Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Ice Spirit Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Ice Spirit P.E.K.K.A The Log
Arrows Wizard Witch P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Ice Spirit Witch
Arrows Wizard Witch The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Ice Spirit Wizard Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Arrows Wizard Witch
Ice Spirit Wizard Witch
Arrows Wizard The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard The Log
Ice Spirit Skeleton Army Witch
Arrows Wizard Witch
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Ice Spirit Witch The Log
Witch
Witch The Log
P.E.K.K.A
Wizard

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