My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Dark Prince Golem Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Dark Prince Bandit Inferno Dragon
Barbarian Barrel
Ice Spirit Wizard Dark Prince Bandit Magic Archer
The Log
Ice Spirit Dark Prince Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard Dark Prince Bandit Inferno Dragon Magic Archer
Fireball
Wizard Bandit Inferno Dragon Magic Archer
Poison
Wizard Magic Archer
Lightning
Wizard Dark Prince Bandit Inferno Dragon Magic Archer
Rocket
Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Dark Prince Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Bandit Dark Prince Inferno Dragon Magic Archer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Bandit Dark Prince

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dark Prince Golem Bandit Inferno Dragon
Arrows
Golem Dark Prince Bandit
Wizard
Dark Prince Golem Bandit
Dark Prince
Ice Spirit Arrows Wizard Golem Bandit Magic Archer
Golem
Arrows Ice Spirit Wizard Dark Prince Bandit Magic Archer
Bandit
Ice Spirit Arrows Wizard Dark Prince Golem Magic Archer
Inferno Dragon
Ice Spirit
Magic Archer
Dark Prince Golem Bandit

Defense Synergies 0 12

Ice Spirit
Wizard Dark Prince Bandit Inferno Dragon Magic Archer
Arrows
Dark Prince Bandit
Wizard
Ice Spirit Dark Prince Bandit
Dark Prince
Ice Spirit Arrows Wizard Bandit Magic Archer
Golem
Bandit
Ice Spirit Arrows Wizard Dark Prince Magic Archer
Inferno Dragon
Ice Spirit
Magic Archer
Ice Spirit Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Inferno Dragon Ice Spirit Dark Prince Bandit
Dark Prince Bandit Inferno Dragon
Inferno Dragon Dark Prince Bandit
Arrows Dark Prince
Arrows Dark Prince Bandit Magic Archer
Inferno Dragon Ice Spirit Arrows Wizard Magic Archer
Arrows Bandit Magic Archer
Inferno Dragon
Ice Spirit Dark Prince Bandit
Arrows Wizard Dark Prince Bandit Magic Archer
Arrows Inferno Dragon Wizard Magic Archer
Ice Spirit Wizard Dark Prince Bandit
Wizard Ice Spirit Arrows Dark Prince Magic Archer
Inferno Dragon Bandit
Ice Spirit Bandit Inferno Dragon
Wizard Arrows Dark Prince
Ice Spirit Arrows Wizard Dark Prince Bandit Magic Archer
Arrows Wizard Ice Spirit Dark Prince Bandit Inferno Dragon Magic Archer
Inferno Dragon
Wizard Dark Prince Arrows Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bandit
Bandit Arrows Wizard Inferno Dragon Magic Archer
Bandit Ice Spirit Dark Prince
Dark Prince Bandit
Dark Prince Bandit Inferno Dragon
Arrows Wizard Ice Spirit Magic Archer
Dark Prince Bandit
Dark Prince Inferno Dragon
Ice Spirit Dark Prince Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Dark Prince
Arrows Dark Prince
Dark Prince Wizard Bandit
Wizard Magic Archer
Ice Spirit Dark Prince Inferno Dragon Magic Archer
Arrows Wizard Dark Prince Inferno Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Dark Prince
Wizard Arrows Dark Prince Magic Archer
Arrows Wizard Ice Spirit Magic Archer
Arrows Wizard Magic Archer
Arrows Ice Spirit Wizard Magic Archer
Arrows Wizard Bandit
Arrows Wizard Dark Prince Bandit Magic Archer
Arrows Wizard Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Wizard Bandit Magic Archer
Magic Archer Arrows Wizard Bandit
Arrows
Arrows Wizard Dark Prince Bandit Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard Dark Prince Magic Archer
Inferno Dragon
Arrows Wizard Bandit Magic Archer
Arrows Wizard Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Wizard Magic Archer
Ice Spirit Wizard
Arrows Wizard Bandit Magic Archer
Ice Spirit Arrows Magic Archer
Arrows Wizard Magic Archer
Ice Spirit Dark Prince Bandit Magic Archer
Arrows Wizard Magic Archer
Arrows
Wizard Dark Prince Magic Archer
Arrows Wizard Magic Archer
Arrows
Dark Prince
Ice Spirit Magic Archer
Magic Archer
Dark Prince Bandit Magic Archer
Inferno Dragon
Wizard

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