My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Ice Spirit Dart Goblin Wizard Guards Magic Archer
The Log
Ice Spirit Dart Goblin Guards
Earthquake
Guards
Arrows
Ice Spirit Dart Goblin Guards
Royal Delivery
Ice Spirit Dart Goblin Wizard Guards Magic Archer
Fireball
Dart Goblin Wizard Magic Archer
Poison
Dart Goblin Wizard Guards Magic Archer
Lightning
Wizard Magic Archer Goblinstein
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Dart Goblin Guards Magic Archer Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Dart Goblin

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dart Goblin Guards
Arrows
Dart Goblin
Ice Spirit The Log
Wizard
Guards
Ice Spirit The Log
The Log
Dart Goblin Guards Magic Archer
Magic Archer
The Log
Goblinstein

Defense Synergies 0 13

Ice Spirit
Dart Goblin Wizard Guards The Log Magic Archer
Arrows
Dart Goblin
Ice Spirit Guards The Log Magic Archer
Wizard
Ice Spirit Guards The Log
Guards
Ice Spirit Dart Goblin Wizard The Log Magic Archer
The Log
Ice Spirit Dart Goblin Wizard Guards Magic Archer
Magic Archer
Ice Spirit Dart Goblin Guards The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log Magic Archer
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin Guards
Arrows The Log
Arrows The Log Dart Goblin Guards Magic Archer
Dart Goblin Ice Spirit Arrows Wizard Magic Archer
Arrows Dart Goblin The Log Magic Archer
Guards Ice Spirit Dart Goblin
Dart Goblin Guards Arrows Wizard The Log Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Ice Spirit Wizard Guards The Log
Wizard Ice Spirit Arrows Dart Goblin Guards The Log Magic Archer
Ice Spirit The Log
Wizard Arrows
Ice Spirit Arrows Dart Goblin Wizard Guards The Log Magic Archer
Arrows Wizard The Log Ice Spirit Dart Goblin Guards Magic Archer
Dart Goblin
Wizard Arrows Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Wizard The Log Magic Archer
Guards Ice Spirit The Log
Guards The Log
Guards
Arrows Wizard Ice Spirit Dart Goblin Magic Archer
Guards Dart Goblin
Ice Spirit The Log Magic Archer
Dart Goblin Guards
Dart Goblin Guards
Arrows Guards The Log
Wizard Guards
Wizard Dart Goblin Magic Archer
Guards Ice Spirit Dart Goblin The Log Magic Archer
Arrows Dart Goblin Wizard The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin Guards The Log
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin Guards The Log
Wizard Arrows The Log Magic Archer
Arrows Wizard Ice Spirit Dart Goblin Magic Archer
Arrows Dart Goblin Wizard The Log Magic Archer
Arrows The Log Ice Spirit Dart Goblin Wizard Magic Archer
Arrows The Log Dart Goblin Wizard
Guards
Arrows Dart Goblin Wizard The Log Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Dart Goblin The Log Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin Wizard The Log Magic Archer
Magic Archer Arrows Dart Goblin Wizard The Log
Arrows
Arrows Dart Goblin Wizard The Log Magic Archer
Arrows Dart Goblin Wizard The Log Magic Archer
The Log Magic Archer
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Ice Spirit Wizard Magic Archer
Arrows The Log Dart Goblin Wizard Magic Archer
Arrows Wizard The Log Magic Archer
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Ice Spirit Dart Goblin Wizard Guards
Arrows Dart Goblin Wizard The Log Magic Archer
Ice Spirit Arrows Magic Archer
Arrows Wizard The Log Magic Archer
Ice Spirit Dart Goblin Guards Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Arrows The Log
Dart Goblin Wizard Magic Archer
Arrows The Log Dart Goblin Wizard Magic Archer
Arrows
Dart Goblin
Ice Spirit Dart Goblin Guards The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Wizard

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