My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Ice Spirit Wizard Goblin Barrel Skeleton Army Royal Ghost
The Log
Ice Spirit Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Ice Spirit Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Wizard Goblin Barrel Skeleton Army P.E.K.K.A Royal Ghost
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Arrows Goblin Barrel Skeleton Army Royal Ghost Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Arrows Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Royal Ghost
Arrows
Mirror P.E.K.K.A Goblin Barrel
Wizard
P.E.K.K.A Royal Ghost
Mirror
Arrows Goblin Barrel Skeleton Army Royal Ghost
Goblin Barrel
Ice Spirit Mirror Arrows Skeleton Army P.E.K.K.A Royal Ghost
Skeleton Army
Mirror Goblin Barrel
P.E.K.K.A
Ice Spirit Arrows Wizard Goblin Barrel
Royal Ghost
Ice Spirit Wizard Mirror Goblin Barrel

Defense Synergies 2 8

Ice Spirit
Wizard Skeleton Army P.E.K.K.A Royal Ghost
Arrows
Mirror P.E.K.K.A
Wizard
Ice Spirit Skeleton Army P.E.K.K.A Royal Ghost
Mirror
Arrows Skeleton Army
Goblin Barrel
Skeleton Army
Mirror Ice Spirit Wizard
P.E.K.K.A
Ice Spirit Arrows Wizard
Royal Ghost
Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army P.E.K.K.A Ice Spirit
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Royal Ghost
Ice Spirit Arrows Wizard
Arrows P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Royal Ghost
Skeleton Army Arrows Wizard Royal Ghost
Arrows Wizard
Skeleton Army P.E.K.K.A Ice Spirit Wizard
Wizard Skeleton Army Ice Spirit Arrows P.E.K.K.A Royal Ghost
Skeleton Army P.E.K.K.A
Skeleton Army Ice Spirit P.E.K.K.A
Wizard Arrows Skeleton Army P.E.K.K.A
Ice Spirit Arrows Wizard Skeleton Army Royal Ghost
Arrows Wizard Ice Spirit Royal Ghost
P.E.K.K.A
Wizard Skeleton Army Royal Ghost Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Royal Ghost
Arrows Wizard Royal Ghost
Skeleton Army P.E.K.K.A Ice Spirit
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
Arrows Wizard Ice Spirit
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
P.E.K.K.A Ice Spirit Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army
Skeleton Army Ice Spirit P.E.K.K.A
Arrows Wizard P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows
Wizard Arrows
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard
Arrows Wizard Royal Ghost
Arrows Wizard
Arrows
Arrows Wizard
Ice Spirit Wizard
Arrows Wizard
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Ice Spirit Skeleton Army
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Ice Spirit
Royal Ghost
P.E.K.K.A
Wizard

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