My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Elite Barbarians Goblin Cage Wizard Goblin Barrel Witch
The Log
Ice Spirit Elite Barbarians Goblin Cage Goblin Barrel Witch
Earthquake
Goblin Cage Goblin Barrel Witch
Arrows
Ice Spirit Goblin Barrel Witch
Royal Delivery
Ice Spirit Elite Barbarians Goblin Cage Wizard Goblin Barrel Witch
Fireball
Elite Barbarians Goblin Cage Wizard Goblin Barrel Witch
Poison
Goblin Cage Wizard Witch
Lightning
Elite Barbarians Goblin Cage Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Barrel Goblin Cage Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Goblin Barrel Goblin Cage

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Goblin Barrel Elite Barbarians Witch Mega Knight
Arrows
Elite Barbarians Goblin Barrel Mega Knight
Elite Barbarians
Arrows Ice Spirit Wizard Mega Knight
Goblin Cage
Ice Spirit Goblin Barrel Witch
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Ice Spirit Arrows Goblin Cage Mega Knight
Witch
Ice Spirit Goblin Cage Mega Knight
Mega Knight
Ice Spirit Arrows Elite Barbarians Wizard Goblin Barrel Witch

Defense Synergies 2 10

Ice Spirit
Goblin Cage Elite Barbarians Wizard Witch Mega Knight
Arrows
Mega Knight
Elite Barbarians
Ice Spirit Wizard Mega Knight
Goblin Cage
Ice Spirit Wizard Witch
Wizard
Ice Spirit Elite Barbarians Goblin Cage Mega Knight
Goblin Barrel
Witch
Ice Spirit Goblin Cage Mega Knight
Mega Knight
Arrows Ice Spirit Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard
Elite Barbarians Ice Spirit Goblin Cage Witch Mega Knight
Goblin Cage Witch Mega Knight Elite Barbarians
Elite Barbarians Goblin Cage Witch Mega Knight
Arrows Elite Barbarians Goblin Cage Mega Knight
Arrows Mega Knight
Ice Spirit Arrows Goblin Cage Wizard Witch
Arrows Goblin Cage Mega Knight
Witch Elite Barbarians Goblin Cage
Elite Barbarians Ice Spirit Mega Knight
Witch Arrows Wizard Mega Knight
Arrows Wizard Witch
Goblin Cage Mega Knight Ice Spirit Elite Barbarians Wizard Witch
Wizard Mega Knight Ice Spirit Arrows Goblin Cage Witch
Elite Barbarians Goblin Cage Mega Knight
Ice Spirit Elite Barbarians Goblin Cage Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Goblin Cage Witch
Ice Spirit Arrows Goblin Cage Mega Knight Elite Barbarians Wizard Witch
Arrows Goblin Cage Wizard Witch Ice Spirit Mega Knight
Elite Barbarians Goblin Cage
Wizard Mega Knight Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Goblin Cage Witch
Arrows Elite Barbarians Wizard Mega Knight
Mega Knight Ice Spirit Elite Barbarians Goblin Cage Witch
Mega Knight Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage Witch Mega Knight
Arrows Wizard Ice Spirit Witch
Elite Barbarians Goblin Cage Witch
Mega Knight Elite Barbarians Goblin Cage
Goblin Cage Mega Knight Ice Spirit Elite Barbarians Witch
Witch Goblin Cage
Mega Knight Elite Barbarians Goblin Cage Witch
Mega Knight Arrows Elite Barbarians Goblin Cage
Elite Barbarians Mega Knight Goblin Cage Wizard Witch
Wizard Goblin Cage Witch Mega Knight
Elite Barbarians Witch Ice Spirit Goblin Cage
Arrows Mega Knight Elite Barbarians Goblin Cage Wizard Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Ice Spirit Witch
Arrows Wizard Witch
Arrows Ice Spirit Wizard
Arrows Wizard
Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Elite Barbarians Arrows Wizard Witch
Ice Spirit Wizard Witch
Elite Barbarians
Arrows Wizard Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows Wizard
Ice Spirit Witch
Arrows Wizard Witch
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Elite Barbarians Mega Knight
Ice Spirit Elite Barbarians Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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