My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblin Demolisher Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Baby Dragon
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Ice Spirit Firecracker Barbarians Goblin Barrel
The Log
Ice Spirit Firecracker Barbarians Goblin Demolisher Goblin Barrel
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Firecracker Barbarians Goblin Demolisher Goblin Barrel Baby Dragon
Fireball
Firecracker Barbarians Goblin Barrel Baby Dragon
Poison
Firecracker Barbarians
Lightning
Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Goblin Demolisher Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Demolisher Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Goblin Barrel Fireball Goblin Demolisher Baby Dragon Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Firecracker Goblin Barrel Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker Barbarians Goblin Demolisher Baby Dragon
Firecracker
Ice Spirit Goblin Barrel Baby Dragon
Barbarians
Ice Spirit
Fireball
Baby Dragon
Goblin Demolisher
Ice Spirit
Goblin Barrel
Ice Spirit Firecracker Baby Dragon
Baby Dragon
Ice Spirit Firecracker Fireball Goblin Barrel Electro Giant
Electro Giant
Baby Dragon

Defense Synergies 0 6

Ice Spirit
Firecracker Barbarians Fireball Goblin Demolisher Baby Dragon
Firecracker
Ice Spirit Baby Dragon
Barbarians
Ice Spirit
Fireball
Ice Spirit
Goblin Demolisher
Ice Spirit
Goblin Barrel
Baby Dragon
Ice Spirit Firecracker
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Demolisher Baby Dragon
Barbarians Ice Spirit Firecracker
Barbarians
Barbarians Firecracker
Firecracker Barbarians Fireball Goblin Demolisher
Fireball Firecracker Goblin Demolisher Baby Dragon
Ice Spirit Firecracker Fireball Baby Dragon
Barbarians Fireball Baby Dragon Electro Giant
Barbarians
Ice Spirit Firecracker Barbarians
Barbarians Firecracker Fireball Goblin Demolisher Baby Dragon Electro Giant
Firecracker Fireball Baby Dragon
Barbarians Ice Spirit Fireball
Fireball Ice Spirit Firecracker Barbarians Goblin Demolisher Baby Dragon
Barbarians
Barbarians Ice Spirit Fireball Electro Giant
Barbarians Firecracker Fireball
Ice Spirit Fireball Firecracker Barbarians Goblin Demolisher Baby Dragon
Baby Dragon Ice Spirit Firecracker Barbarians Fireball Goblin Demolisher
Barbarians
Goblin Demolisher Firecracker Barbarians Fireball Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Electro Giant
Fireball Firecracker Baby Dragon
Barbarians Ice Spirit
Barbarians Fireball
Barbarians
Firecracker Fireball Electro Giant Ice Spirit Goblin Demolisher Baby Dragon
Barbarians Fireball
Barbarians
Ice Spirit Firecracker Barbarians Fireball Baby Dragon
Barbarians
Barbarians
Barbarians Fireball Electro Giant
Barbarians Fireball
Firecracker Barbarians Fireball Goblin Demolisher Baby Dragon Electro Giant
Barbarians Electro Giant Ice Spirit Firecracker Fireball Baby Dragon
Firecracker Barbarians Fireball Baby Dragon Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Barbarians Fireball
Fireball Firecracker Goblin Demolisher Baby Dragon
Firecracker Fireball Electro Giant Ice Spirit Baby Dragon
Firecracker Goblin Demolisher Baby Dragon
Fireball Ice Spirit Firecracker Goblin Demolisher Baby Dragon
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Goblin Demolisher Baby Dragon
Firecracker Fireball Goblin Demolisher Baby Dragon
Fireball
Firecracker Fireball Goblin Demolisher Baby Dragon
Firecracker Fireball Goblin Demolisher Baby Dragon Electro Giant
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Firecracker Goblin Demolisher Electro Giant Ice Spirit Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Electro Giant
Ice Spirit Firecracker Fireball Electro Giant
Fireball
Fireball
Ice Spirit Firecracker Fireball
Firecracker Fireball
Ice Spirit Barbarians Fireball
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Electro Giant
Fireball Firecracker

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