My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Sparky
Giant Snowball
Bats Barbarians Wall Breakers
Zap
Bats Wall Breakers Sparky
Barbarian Barrel
Ice Spirit Barbarians Wall Breakers Electro Wizard Sparky
The Log
Ice Spirit Barbarians Mini P.E.K.K.A Wall Breakers Sparky
Earthquake
Barbarians
Arrows
Ice Spirit Bats Wall Breakers
Royal Delivery
Ice Spirit Bats Barbarians Mini P.E.K.K.A Wall Breakers Electro Wizard Sparky
Fireball
Barbarians Wall Breakers Electro Wizard Sparky
Poison
Bats Barbarians Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers The Log Mini P.E.K.K.A Electro Wizard Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Wall Breakers The Log

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Bats Barbarians Mini P.E.K.K.A Wall Breakers
Bats
Ice Spirit Mini P.E.K.K.A Wall Breakers Sparky
Barbarians
Ice Spirit
Mini P.E.K.K.A
Sparky Ice Spirit Bats The Log Electro Wizard
Wall Breakers
Ice Spirit Bats The Log Electro Wizard
The Log
Mini P.E.K.K.A Wall Breakers Sparky
Electro Wizard
Mini P.E.K.K.A Wall Breakers Sparky
Sparky
Ice Spirit Mini P.E.K.K.A Bats The Log Electro Wizard

Defense Synergies 4 10

Ice Spirit
Mini P.E.K.K.A Sparky Bats Barbarians The Log Electro Wizard
Bats
Ice Spirit Mini P.E.K.K.A The Log Electro Wizard Sparky
Barbarians
Ice Spirit
Mini P.E.K.K.A
Ice Spirit The Log Electro Wizard Bats
Wall Breakers
The Log
Mini P.E.K.K.A Ice Spirit Bats Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Ice Spirit Bats The Log
Sparky
Ice Spirit Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky Ice Spirit Bats The Log Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Bats Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Bats Electro Wizard
Barbarians Mini P.E.K.K.A The Log Sparky
The Log Bats Electro Wizard
Bats Electro Wizard Ice Spirit
Barbarians The Log Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky
Ice Spirit Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Bats Barbarians Electro Wizard The Log
Bats Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Ice Spirit Bats The Log Electro Wizard
Sparky Ice Spirit Bats Barbarians Mini P.E.K.K.A The Log Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Barbarians Ice Spirit Mini P.E.K.K.A The Log Electro Wizard Sparky
Barbarians Sparky Bats Mini P.E.K.K.A Electro Wizard
Ice Spirit Bats Barbarians The Log Electro Wizard
The Log Ice Spirit Bats Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Bats Barbarians Mini P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A The Log
Barbarians Ice Spirit Bats Mini P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A Bats Barbarians The Log Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky
Ice Spirit Bats Electro Wizard
Mini P.E.K.K.A Sparky Bats Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians Sparky
Electro Wizard Ice Spirit Bats Barbarians Mini P.E.K.K.A The Log Sparky
Barbarians Sparky
Bats Barbarians Mini P.E.K.K.A Sparky
Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A Sparky
Barbarians Sparky
Barbarians Electro Wizard Sparky Ice Spirit Bats Mini P.E.K.K.A The Log
Bats Barbarians Mini P.E.K.K.A The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Electro Wizard
The Log Sparky
Barbarians The Log Sparky
The Log Sparky
Ice Spirit Bats
The Log Sparky
The Log Ice Spirit
The Log
Bats Mini P.E.K.K.A Electro Wizard Sparky
The Log Electro Wizard Sparky
The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A The Log Electro Wizard Sparky
The Log
The Log Sparky
The Log Sparky
Barbarians The Log
The Log Ice Spirit Sparky
The Log Electro Wizard Sparky
The Log Sparky
The Log Sparky
Bats Electro Wizard Sparky
Electro Wizard Ice Spirit Bats
Mini P.E.K.K.A Sparky
The Log Sparky
Ice Spirit Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Ice Spirit Bats Barbarians
Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard Sparky
The Log
Sparky
Sparky
Ice Spirit Bats The Log Electro Wizard Sparky
Bats Electro Wizard
The Log Electro Wizard Sparky
Sparky
Sparky

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