My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Witch Balloon Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Barbarians Musketeer Witch Balloon
Zap
Witch Balloon Sparky
Barbarian Barrel
Ice Spirit Barbarians Musketeer Witch Ice Wizard Sparky
The Log
Ice Spirit Barbarians Musketeer Witch Sparky
Earthquake
Barbarians Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Barbarians Musketeer Witch Balloon Ice Wizard Sparky
Fireball
Barbarians Musketeer Witch Balloon Ice Wizard Sparky
Poison
Barbarians Musketeer Witch Balloon Ice Wizard Sparky
Lightning
Musketeer Witch Balloon Ice Wizard Sparky
Rocket
Barbarians Musketeer Witch Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Royal Delivery Ice Wizard Musketeer Barbarians Witch Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Royal Delivery Ice Wizard Musketeer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Sparky Barbarians Musketeer Witch
Royal Delivery
Barbarians
Ice Spirit Balloon
Musketeer
Ice Spirit Balloon
Witch
Ice Spirit
Balloon
Ice Spirit Barbarians Musketeer Ice Wizard Sparky
Ice Wizard
Balloon
Sparky
Ice Spirit Balloon

Defense Synergies 3 9

Ice Spirit
Musketeer Sparky Royal Delivery Barbarians Witch Ice Wizard
Royal Delivery
Musketeer Ice Spirit Barbarians Witch Ice Wizard Sparky
Barbarians
Ice Spirit Royal Delivery
Musketeer
Ice Spirit Royal Delivery
Witch
Ice Spirit Royal Delivery Ice Wizard
Balloon
Ice Wizard
Ice Spirit Royal Delivery Witch
Sparky
Ice Spirit Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Sparky
Barbarians Sparky Ice Spirit Royal Delivery Musketeer Witch Ice Wizard
Barbarians Witch Sparky Royal Delivery Musketeer Ice Wizard
Barbarians Witch Sparky Musketeer Ice Wizard
Royal Delivery Barbarians Sparky
Royal Delivery Musketeer Ice Wizard
Musketeer Ice Spirit Royal Delivery Witch Ice Wizard
Barbarians Musketeer Sparky
Barbarians Witch Sparky Musketeer Ice Wizard
Ice Spirit Royal Delivery Barbarians Musketeer Ice Wizard Sparky
Barbarians Witch Ice Wizard Royal Delivery Musketeer
Musketeer Royal Delivery Witch Ice Wizard
Barbarians Sparky Ice Spirit Royal Delivery Musketeer Witch Ice Wizard
Sparky Ice Spirit Royal Delivery Barbarians Witch
Barbarians Sparky
Barbarians Ice Spirit Royal Delivery Sparky
Barbarians Sparky Royal Delivery Musketeer Witch
Ice Spirit Royal Delivery Barbarians Musketeer Witch Ice Wizard
Royal Delivery Witch Ice Spirit Barbarians Musketeer Ice Wizard
Barbarians Sparky Musketeer
Royal Delivery Barbarians Musketeer Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Delivery Witch Sparky
Royal Delivery Musketeer
Royal Delivery Barbarians Ice Spirit Musketeer Witch Sparky
Royal Delivery Barbarians Musketeer Sparky
Barbarians Royal Delivery Musketeer Witch Sparky
Royal Delivery Ice Spirit Musketeer Witch Ice Wizard
Royal Delivery Sparky Barbarians Musketeer Witch Ice Wizard
Royal Delivery Barbarians Sparky
Royal Delivery Ice Spirit Barbarians Witch Sparky
Witch Royal Delivery Barbarians Musketeer Sparky
Barbarians Musketeer Witch Sparky
Royal Delivery Barbarians
Royal Delivery Barbarians Witch Sparky
Barbarians Musketeer Witch Sparky
Barbarians Witch Sparky Ice Spirit Royal Delivery Musketeer
Royal Delivery Barbarians Musketeer Witch Ice Wizard Sparky
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Musketeer Ice Wizard
Sparky
Barbarians Musketeer Sparky
Sparky
Ice Spirit Musketeer Witch Ice Wizard
Musketeer Witch Sparky
Ice Spirit Ice Wizard
Musketeer Sparky
Musketeer Sparky
Musketeer
Musketeer Sparky
Musketeer
Musketeer Sparky
Musketeer Witch Sparky
Musketeer Sparky
Sparky
Sparky
Musketeer Sparky
Witch
Musketeer Sparky
Musketeer Sparky
Barbarians Musketeer
Ice Spirit Witch Ice Wizard Sparky
Witch
Musketeer Witch Ice Wizard Sparky
Musketeer Witch Sparky
Musketeer Sparky
Musketeer Witch Ice Wizard Sparky
Ice Spirit Musketeer Witch
Sparky
Musketeer Sparky
Ice Spirit Sparky
Sparky
Sparky
Ice Spirit Barbarians Musketeer Witch
Musketeer Witch Ice Wizard
Musketeer Sparky
Musketeer
Sparky
Musketeer Sparky
Ice Spirit Musketeer Witch Sparky
Musketeer Witch
Musketeer Witch Sparky

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