My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Electro Wizard Phoenix Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Prince Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Phoenix
Giant Snowball
Barbarians
Zap
Prince
Barbarian Barrel
Ice Spirit Barbarians Electro Wizard
The Log
Ice Spirit Barbarians Prince
Earthquake
Barbarians
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Barbarians Prince Electro Wizard
Fireball
Barbarians Electro Wizard
Poison
Barbarians Electro Wizard Phoenix
Lightning
Prince Electro Wizard Phoenix
Rocket
Barbarians Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Electro Wizard Phoenix Golden Knight Barbarians Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Electro Wizard Phoenix

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarians Prince Phoenix Mega Knight
Barbarians
Ice Spirit
Prince
Mega Knight Ice Spirit The Log Electro Wizard
The Log
Prince Mega Knight
Electro Wizard
Prince Mega Knight
Phoenix
Ice Spirit
Mega Knight
Prince Ice Spirit The Log Electro Wizard
Golden Knight

Defense Synergies 1 12

Ice Spirit
Barbarians Prince The Log Electro Wizard Phoenix Mega Knight Golden Knight
Barbarians
Ice Spirit
Prince
The Log Ice Spirit Electro Wizard
The Log
Prince Ice Spirit Electro Wizard Mega Knight Golden Knight
Electro Wizard
Ice Spirit Prince The Log Mega Knight
Phoenix
Ice Spirit
Mega Knight
Ice Spirit The Log Electro Wizard
Golden Knight
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Golden Knight
Barbarians Ice Spirit Prince The Log Electro Wizard Phoenix Mega Knight
Barbarians Prince Mega Knight Electro Wizard
Barbarians Prince Electro Wizard Phoenix Mega Knight
Barbarians Prince The Log Mega Knight
The Log Electro Wizard Mega Knight
Electro Wizard Ice Spirit Phoenix
Barbarians The Log Electro Wizard Phoenix Mega Knight Golden Knight
Barbarians Prince Phoenix
Ice Spirit Barbarians Prince Electro Wizard Phoenix Mega Knight
Barbarians Electro Wizard The Log Mega Knight
Electro Wizard Phoenix
Barbarians Prince Mega Knight Ice Spirit The Log Electro Wizard
Mega Knight Ice Spirit Barbarians Prince The Log Electro Wizard Golden Knight
Barbarians Prince Electro Wizard Phoenix Mega Knight
Barbarians Ice Spirit Prince The Log Electro Wizard Mega Knight
Barbarians Mega Knight Prince Electro Wizard
Ice Spirit Mega Knight Barbarians Prince The Log Electro Wizard Golden Knight
The Log Ice Spirit Barbarians Electro Wizard Mega Knight
Barbarians Prince Electro Wizard Phoenix
Mega Knight Barbarians Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Prince Electro Wizard
Electro Wizard Prince The Log Phoenix Mega Knight
Barbarians Mega Knight Ice Spirit Prince The Log Electro Wizard Golden Knight
Prince Mega Knight Barbarians The Log Electro Wizard Phoenix
Barbarians Prince Phoenix Mega Knight
Ice Spirit Electro Wizard
Prince Barbarians Electro Wizard Phoenix
Mega Knight Barbarians Prince Phoenix
Electro Wizard Mega Knight Ice Spirit Barbarians Prince The Log Phoenix
Barbarians Phoenix
Mega Knight Barbarians Prince Phoenix Golden Knight
Mega Knight Barbarians Prince The Log Electro Wizard Phoenix
Barbarians Prince Mega Knight Golden Knight
Barbarians Mega Knight
Barbarians Electro Wizard Phoenix Ice Spirit Prince The Log Golden Knight
Mega Knight Barbarians The Log Electro Wizard Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Electro Wizard Golden Knight
The Log
Barbarians Prince The Log
The Log Mega Knight
Ice Spirit
The Log
The Log Ice Spirit
The Log Golden Knight
Prince Electro Wizard
Prince The Log Electro Wizard Golden Knight
The Log Golden Knight
Prince The Log
The Log Golden Knight
The Log Mega Knight
Prince The Log Electro Wizard Mega Knight
The Log Mega Knight Golden Knight
Prince The Log Mega Knight
Prince The Log
Barbarians The Log
The Log Ice Spirit Mega Knight
The Log Electro Wizard Golden Knight
Prince The Log Mega Knight Golden Knight
The Log Golden Knight
Electro Wizard
Electro Wizard Ice Spirit
The Log Mega Knight
Ice Spirit Electro Wizard
Prince Mega Knight
The Log
Electro Wizard Ice Spirit Barbarians Prince
Electro Wizard
The Log
Prince Electro Wizard Mega Knight
The Log
Prince Mega Knight
Ice Spirit The Log Electro Wizard Golden Knight
Electro Wizard
Prince The Log Electro Wizard Mega Knight Golden Knight

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