My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Knight Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers Mortar
Barbarian Barrel
Ice Spirit Archers Knight Mortar
The Log
Ice Spirit Archers
Earthquake
Archers Mortar
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Knight Bowler
Fireball
Archers Mortar Bowler
Poison
Bats Archers Mortar
Lightning
Knight Mortar Bowler
Rocket
Mortar Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Fireball Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Archers Arrows Knight Mortar Fireball Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Archers Arrows

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bats Archers Mortar Bowler
Bats
Knight Ice Spirit Mortar Bowler
Archers
Knight Ice Spirit Arrows Mortar Bowler
Arrows
Fireball Archers Knight Mortar Bowler
Knight
Ice Spirit Bats Archers Mortar Arrows Fireball
Mortar
Knight Ice Spirit Bats Archers Arrows Fireball
Fireball
Arrows Knight Mortar
Bowler
Ice Spirit Bats Archers Arrows

Defense Synergies 2 18

Ice Spirit
Bats Archers Knight Mortar Fireball Bowler
Bats
Knight Ice Spirit Mortar Bowler
Archers
Knight Ice Spirit Mortar Bowler
Arrows
Knight Mortar Fireball Bowler
Knight
Bats Archers Ice Spirit Arrows Mortar Fireball Bowler
Mortar
Ice Spirit Bats Archers Arrows Knight Fireball
Fireball
Ice Spirit Arrows Knight Mortar
Bowler
Ice Spirit Bats Archers Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mortar Fireball
Ice Spirit Bats Knight Mortar
Mortar Bowler Bats Archers Knight
Bats Knight Mortar Bowler
Arrows Fireball Bowler
Arrows Fireball Bowler Bats Archers
Bats Ice Spirit Archers Arrows Mortar Fireball
Bowler Arrows Fireball
Mortar
Knight Ice Spirit Archers Bowler
Bats Archers Arrows Knight Fireball Bowler
Arrows Bats Archers Fireball
Mortar Bowler Ice Spirit Bats Knight Fireball
Fireball Bowler Ice Spirit Bats Arrows Mortar
Knight Mortar
Ice Spirit Mortar Fireball Bowler
Bats Arrows Knight Mortar Fireball Bowler
Ice Spirit Arrows Mortar Fireball Bats Archers Knight Bowler
Arrows Mortar Ice Spirit Bats Archers Knight Fireball Bowler
Mortar
Bowler Bats Archers Arrows Knight Fireball
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Bowler
Fireball Archers Arrows Knight Mortar Bowler
Ice Spirit Bats Knight Bowler
Bowler Bats Knight Fireball
Knight Bowler
Arrows Fireball Ice Spirit Bats Archers
Bats Archers Knight Fireball Bowler
Knight
Ice Spirit Bats Knight Mortar Fireball
Bats Knight Bowler
Arrows Fireball Bowler
Bowler Knight Fireball
Archers Fireball Bowler
Ice Spirit Bats Archers Knight Mortar Fireball Bowler
Bats Arrows Bowler Archers Fireball
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar
Arrows Mortar Fireball Bowler
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Mortar Bowler
Arrows Fireball Ice Spirit Bats
Archers Arrows Mortar Bowler
Arrows Fireball Ice Spirit Bowler
Arrows Fireball Mortar
Bats Fireball Bowler
Arrows Knight Mortar Fireball Bowler
Fireball Archers Arrows
Knight Mortar Fireball Bowler
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Bowler
Arrows Mortar Fireball Bowler
Arrows Mortar Fireball
Bats
Archers Arrows Mortar Fireball Bowler
Arrows Mortar Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Mortar Fireball
Arrows Ice Spirit Mortar Fireball Bowler
Arrows Mortar Fireball Bowler
Fireball Arrows Mortar Bowler
Fireball Arrows Mortar
Bats Archers Arrows Fireball
Ice Spirit Bats Fireball
Fireball Bowler
Arrows Mortar Fireball
Ice Spirit Arrows Fireball
Arrows Fireball Bowler
Ice Spirit Bats Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Bowler
Arrows Mortar Fireball Bowler
Arrows Fireball
Ice Spirit Bats Fireball Bowler
Bats Fireball
Mortar Fireball Bowler
Fireball Mortar Bowler

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