My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Giant Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant
Giant Snowball
Bats Archers Princess
Zap
Bats Archers Princess
Barbarian Barrel
Ice Spirit Archers Princess
The Log
Ice Spirit Archers Mini P.E.K.K.A Princess
Earthquake
Archers
Arrows
Ice Spirit Bats Archers Princess
Royal Delivery
Ice Spirit Bats Archers Mini P.E.K.K.A Princess
Fireball
Archers Princess
Poison
Bats Archers Princess
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Archers Arrows Princess Mini P.E.K.K.A Golden Knight Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Archers Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Archers Mini P.E.K.K.A Giant Princess
Bats
Giant Ice Spirit Mini P.E.K.K.A
Archers
Ice Spirit Arrows Mini P.E.K.K.A Giant
Arrows
Giant Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Ice Spirit Bats Archers Arrows Princess
Giant
Bats Arrows Mini P.E.K.K.A Ice Spirit Archers Princess
Princess
Ice Spirit Mini P.E.K.K.A Giant
Golden Knight

Defense Synergies 1 12

Ice Spirit
Mini P.E.K.K.A Bats Archers Princess Golden Knight
Bats
Ice Spirit Mini P.E.K.K.A Golden Knight
Archers
Ice Spirit Mini P.E.K.K.A Golden Knight
Arrows
Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Ice Spirit Bats Archers Arrows Princess
Giant
Princess
Ice Spirit Mini P.E.K.K.A Golden Knight
Golden Knight
Ice Spirit Bats Archers Arrows Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
Mini P.E.K.K.A Ice Spirit Bats
Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A Bats
Arrows Mini P.E.K.K.A Princess
Arrows Bats Archers
Bats Ice Spirit Archers Arrows Princess
Arrows Golden Knight
Mini P.E.K.K.A Princess
Ice Spirit Archers Mini P.E.K.K.A
Bats Archers Arrows Princess
Arrows Bats Archers Princess
Mini P.E.K.K.A Ice Spirit Bats
Ice Spirit Bats Arrows Mini P.E.K.K.A Princess Golden Knight
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A
Ice Spirit Arrows Bats Archers Golden Knight
Arrows Ice Spirit Bats Archers Princess
Mini P.E.K.K.A
Bats Archers Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers
Archers Arrows Mini P.E.K.K.A
Ice Spirit Bats Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Arrows Ice Spirit Bats Archers Princess
Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A
Ice Spirit Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A Golden Knight
Arrows
Mini P.E.K.K.A Golden Knight
Archers Princess
Ice Spirit Bats Archers Mini P.E.K.K.A Golden Knight
Bats Arrows Archers Mini P.E.K.K.A Princess Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Golden Knight
Arrows Princess Golden Knight
Arrows
Arrows
Arrows
Arrows Ice Spirit Bats Princess
Archers Arrows Princess
Arrows Ice Spirit Princess
Arrows Golden Knight
Bats Mini P.E.K.K.A
Arrows Princess Golden Knight
Archers Arrows Princess
Princess Golden Knight
Arrows Princess
Princess Arrows
Arrows Princess Golden Knight
Arrows Princess
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Princess
Arrows Princess Golden Knight
Arrows Princess
Arrows
Arrows Ice Spirit Princess
Arrows Princess Golden Knight
Arrows Princess Golden Knight
Arrows Golden Knight
Bats Archers Arrows Princess
Ice Spirit Bats
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Princess
Arrows Princess
Ice Spirit Bats Archers Princess
Archers Arrows Princess
Arrows
Mini P.E.K.K.A Princess
Arrows Princess
Arrows
Ice Spirit Bats Princess Golden Knight
Bats Princess
Princess Golden Knight

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