My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Ram Rider
Giant Snowball
Bats Archers Cannon Ram Rider
Zap
Bats Archers Cannon Ram Rider
Barbarian Barrel
Ice Spirit Archers Cannon Magic Archer
The Log
Ice Spirit Archers Cannon Ram Rider
Earthquake
Archers Cannon
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Magic Archer Ram Rider
Fireball
Archers Cannon Magic Archer Ram Rider
Poison
Bats Archers Cannon Magic Archer
Lightning
Cannon Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Archers Cannon Freeze Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Archers

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Archers Ram Rider
Bats
Ice Spirit Ram Rider
Archers
Ice Spirit Ram Rider
Cannon
Freeze
The Log
Magic Archer Ram Rider
Magic Archer
Ram Rider The Log
Ram Rider
Magic Archer Ice Spirit Bats Archers The Log

Defense Synergies 1 15

Ice Spirit
Bats Archers Cannon The Log Magic Archer Ram Rider
Bats
Ice Spirit Cannon Freeze The Log
Archers
Ice Spirit Cannon The Log
Cannon
The Log Ice Spirit Bats Archers Magic Archer
Freeze
Bats
The Log
Cannon Ice Spirit Bats Archers Magic Archer Ram Rider
Magic Archer
Ice Spirit Cannon The Log Ram Rider
Ram Rider
Ice Spirit The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Magic Archer Ram Rider
Ice Spirit Bats Cannon The Log Ram Rider
Cannon Ram Rider Bats Archers Freeze
Cannon Bats Ram Rider
The Log
Freeze The Log Bats Archers Cannon Magic Archer
Bats Ram Rider Ice Spirit Archers Cannon Freeze Magic Archer
Cannon The Log Magic Archer Ram Rider
Cannon
Ice Spirit Archers Cannon
Bats Archers Cannon Freeze The Log Magic Archer Ram Rider
Bats Archers Magic Archer Ram Rider
Cannon Ice Spirit Bats Freeze The Log Ram Rider
Ice Spirit Bats Cannon Freeze The Log Magic Archer
Cannon Ram Rider
Ice Spirit Cannon Freeze The Log Ram Rider
Bats Cannon
Ice Spirit Cannon Bats Archers The Log Magic Archer Ram Rider
Freeze The Log Ice Spirit Bats Archers Cannon Magic Archer Ram Rider
Cannon Ram Rider
Bats Archers Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Archers The Log Magic Archer
Ice Spirit Bats The Log Ram Rider
Bats The Log Ram Rider
Cannon Ram Rider
Ice Spirit Bats Archers Freeze Magic Archer Ram Rider
Bats Archers Ram Rider
Freeze Ice Spirit Bats The Log Magic Archer
Cannon
Bats
The Log
Cannon Ram Rider
Archers Cannon Magic Archer
Ice Spirit Bats Archers Freeze The Log Magic Archer
Bats Archers Cannon Freeze The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
The Log Magic Archer Ram Rider
The Log Magic Archer
Freeze The Log
The Log Magic Archer
Ice Spirit Bats Freeze Magic Archer Ram Rider
Archers The Log Magic Archer
The Log Ice Spirit Freeze Magic Archer Ram Rider
The Log Ram Rider
Bats
The Log Magic Archer Ram Rider
Archers Magic Archer
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Freeze
Bats
Archers The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
Freeze The Log Ice Spirit Magic Archer
The Log Magic Archer Ram Rider
The Log Magic Archer Ram Rider
The Log Magic Archer
Bats Archers Magic Archer
Ice Spirit Bats Freeze
The Log Magic Archer
Ice Spirit Freeze Magic Archer
The Log Magic Archer
Ice Spirit Bats Archers Freeze Magic Archer
Archers Magic Archer Ram Rider
Freeze
The Log
Magic Archer
The Log Magic Archer
Ice Spirit Bats Freeze The Log Magic Archer
Bats Magic Archer
Freeze The Log Magic Archer

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