My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Cannon
Zap
Bats Cannon Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Cannon Firecracker Valkyrie
The Log
Ice Spirit Cannon Firecracker Royal Giant
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Valkyrie
Fireball
Cannon Firecracker
Poison
Bats Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Barbarian Barrel Arrows Cannon Firecracker Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Barbarian Barrel Arrows

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Bats Firecracker Royal Giant Barbarian Barrel
Bats
Royal Giant Valkyrie Ice Spirit Firecracker Barbarian Barrel
Arrows
Royal Giant
Cannon
Firecracker
Royal Giant Ice Spirit Bats Valkyrie Barbarian Barrel
Royal Giant
Ice Spirit Bats Arrows Firecracker Barbarian Barrel Ice Spirit
Valkyrie
Ice Spirit Bats Firecracker
Barbarian Barrel
Royal Giant Ice Spirit Bats Firecracker

Defense Synergies 1 16

Ice Spirit
Bats Cannon Firecracker Valkyrie Barbarian Barrel
Bats
Ice Spirit Cannon Firecracker Valkyrie Barbarian Barrel
Arrows
Cannon Valkyrie Barbarian Barrel
Cannon
Ice Spirit Bats Arrows Firecracker Valkyrie Barbarian Barrel
Firecracker
Valkyrie Ice Spirit Bats Cannon Barbarian Barrel
Royal Giant
Valkyrie
Firecracker Ice Spirit Bats Arrows Cannon
Barbarian Barrel
Ice Spirit Bats Arrows Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Barbarian Barrel
Ice Spirit Bats Cannon Firecracker Valkyrie
Cannon Bats Valkyrie
Cannon Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Bats Cannon Firecracker Valkyrie
Bats Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Valkyrie Barbarian Barrel
Cannon
Ice Spirit Cannon Firecracker Valkyrie Barbarian Barrel
Bats Valkyrie Arrows Cannon Firecracker Barbarian Barrel
Arrows Bats Firecracker
Cannon Ice Spirit Bats Valkyrie
Valkyrie Ice Spirit Bats Arrows Cannon Firecracker Barbarian Barrel
Cannon
Ice Spirit Cannon
Bats Arrows Cannon Firecracker Valkyrie
Ice Spirit Arrows Cannon Bats Firecracker Valkyrie Barbarian Barrel
Arrows Valkyrie Barbarian Barrel Ice Spirit Bats Cannon Firecracker
Cannon
Valkyrie Bats Arrows Cannon Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel
Ice Spirit Bats Valkyrie
Valkyrie Bats Barbarian Barrel
Cannon Valkyrie
Arrows Firecracker Ice Spirit Bats
Bats Valkyrie
Valkyrie
Ice Spirit Bats Firecracker Valkyrie Barbarian Barrel
Cannon
Bats Valkyrie
Arrows Valkyrie
Cannon Valkyrie
Cannon Firecracker Valkyrie
Ice Spirit Bats Firecracker Valkyrie Barbarian Barrel
Bats Arrows Valkyrie Cannon Firecracker Barbarian Barrel
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker
Arrows Ice Spirit Firecracker Barbarian Barrel
Arrows Firecracker
Bats
Firecracker Arrows Valkyrie Barbarian Barrel
Arrows Firecracker
Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Ice Spirit Valkyrie Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Firecracker Barbarian Barrel
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats Barbarian Barrel
Arrows Firecracker
Arrows Barbarian Barrel
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker Barbarian Barrel
Firecracker

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