My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Suspicious Bush Valkyrie Three Musketeers Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Inferno Dragon
Giant Snowball
Bats Cannon Three Musketeers Inferno Dragon
Zap
Bats Cannon Three Musketeers Inferno Dragon
Barbarian Barrel
Ice Spirit Cannon Valkyrie Three Musketeers
The Log
Ice Spirit Cannon Suspicious Bush Three Musketeers
Earthquake
Cannon
Arrows
Ice Spirit Bats Suspicious Bush
Royal Delivery
Ice Spirit Bats Valkyrie Three Musketeers Inferno Dragon
Fireball
Cannon Suspicious Bush Three Musketeers Inferno Dragon
Poison
Bats Cannon Suspicious Bush Three Musketeers
Lightning
Cannon Valkyrie Three Musketeers Inferno Dragon
Rocket
Valkyrie Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Suspicious Bush Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Suspicious Bush Arrows Cannon Valkyrie Inferno Dragon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Suspicious Bush Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Bats Three Musketeers Inferno Dragon
Bats
Valkyrie Ice Spirit Inferno Dragon
Arrows
Cannon
Suspicious Bush
Valkyrie
Ice Spirit Bats Three Musketeers
Three Musketeers
Ice Spirit Valkyrie
Inferno Dragon
Ice Spirit Bats

Defense Synergies 0 12

Ice Spirit
Bats Cannon Valkyrie Three Musketeers Inferno Dragon
Bats
Ice Spirit Cannon Valkyrie Inferno Dragon
Arrows
Cannon Valkyrie
Cannon
Ice Spirit Bats Arrows Valkyrie Inferno Dragon
Suspicious Bush
Valkyrie
Ice Spirit Bats Arrows Cannon
Three Musketeers
Ice Spirit
Inferno Dragon
Ice Spirit Bats Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Inferno Dragon Ice Spirit Bats Cannon Valkyrie Three Musketeers
Cannon Three Musketeers Bats Valkyrie Inferno Dragon
Cannon Three Musketeers Inferno Dragon Bats Valkyrie
Arrows Valkyrie
Arrows Bats Cannon Valkyrie
Bats Three Musketeers Inferno Dragon Ice Spirit Arrows Cannon
Arrows Cannon Valkyrie
Cannon Three Musketeers Inferno Dragon
Ice Spirit Cannon Valkyrie
Bats Valkyrie Arrows Cannon
Arrows Three Musketeers Inferno Dragon Bats
Cannon Ice Spirit Bats Valkyrie Three Musketeers
Valkyrie Three Musketeers Ice Spirit Bats Arrows Cannon
Inferno Dragon Cannon Three Musketeers
Ice Spirit Cannon Three Musketeers Inferno Dragon
Three Musketeers Bats Arrows Cannon Valkyrie
Ice Spirit Arrows Cannon Valkyrie Bats Three Musketeers
Arrows Valkyrie Ice Spirit Bats Cannon Inferno Dragon
Cannon Three Musketeers Inferno Dragon
Valkyrie Bats Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Inferno Dragon
Ice Spirit Bats Valkyrie
Valkyrie Bats
Cannon Valkyrie Three Musketeers Inferno Dragon
Arrows Ice Spirit Bats Three Musketeers
Bats Valkyrie
Valkyrie Inferno Dragon
Ice Spirit Bats Valkyrie Inferno Dragon
Cannon Three Musketeers Inferno Dragon
Inferno Dragon Bats Valkyrie
Arrows Valkyrie
Cannon Valkyrie Three Musketeers
Cannon Valkyrie Three Musketeers
Ice Spirit Bats Valkyrie Three Musketeers Inferno Dragon
Bats Arrows Valkyrie Cannon Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Bats
Arrows
Arrows Ice Spirit
Arrows
Bats Three Musketeers
Arrows Valkyrie
Arrows
Three Musketeers
Arrows
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Bats
Arrows Three Musketeers
Arrows Valkyrie
Arrows
Arrows
Arrows Ice Spirit Valkyrie
Inferno Dragon
Arrows
Arrows
Arrows
Bats Arrows
Ice Spirit Bats
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Bats
Arrows Three Musketeers
Arrows
Valkyrie Three Musketeers
Arrows
Arrows
Three Musketeers
Ice Spirit Bats
Bats
Inferno Dragon

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