My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Cannon Dart Goblin Hog Rider
Zap
Bats Cannon Dart Goblin
Barbarian Barrel
Ice Spirit Cannon Elite Barbarians Dart Goblin
The Log
Ice Spirit Cannon Elite Barbarians Dart Goblin Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit Bats Dart Goblin
Royal Delivery
Ice Spirit Bats Elite Barbarians Dart Goblin Hog Rider P.E.K.K.A
Fireball
Cannon Elite Barbarians Dart Goblin Hog Rider
Poison
Bats Cannon Dart Goblin
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Cannon Dart Goblin Hog Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Cannon

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bats Elite Barbarians Dart Goblin
Bats
Hog Rider Ice Spirit Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians Hog Rider P.E.K.K.A
Cannon
Elite Barbarians
Arrows Ice Spirit Bats Dart Goblin Hog Rider
Dart Goblin
Ice Spirit Elite Barbarians Hog Rider P.E.K.K.A
Hog Rider
Ice Spirit Bats Arrows Elite Barbarians Dart Goblin
P.E.K.K.A
Ice Spirit Arrows Bats Dart Goblin

Defense Synergies 0 13

Ice Spirit
Bats Cannon Elite Barbarians Dart Goblin P.E.K.K.A
Bats
Ice Spirit Cannon Dart Goblin P.E.K.K.A
Arrows
Cannon P.E.K.K.A
Cannon
Ice Spirit Bats Arrows Dart Goblin
Elite Barbarians
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Bats Cannon Elite Barbarians P.E.K.K.A
Hog Rider
P.E.K.K.A
Ice Spirit Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
Elite Barbarians P.E.K.K.A Ice Spirit Bats Cannon Dart Goblin
Cannon P.E.K.K.A Bats Elite Barbarians Dart Goblin
Cannon Elite Barbarians P.E.K.K.A Bats Dart Goblin
Arrows Elite Barbarians P.E.K.K.A
Arrows Bats Cannon Dart Goblin
Bats Dart Goblin Ice Spirit Arrows Cannon
Arrows Cannon Dart Goblin P.E.K.K.A
Cannon P.E.K.K.A Elite Barbarians
Elite Barbarians Ice Spirit Cannon Dart Goblin
Bats Dart Goblin Arrows Cannon
Arrows Bats Dart Goblin
Cannon P.E.K.K.A Ice Spirit Bats Elite Barbarians
Ice Spirit Bats Arrows Cannon Dart Goblin P.E.K.K.A
Elite Barbarians P.E.K.K.A Cannon
Ice Spirit Cannon Elite Barbarians P.E.K.K.A
Bats Arrows Cannon Elite Barbarians P.E.K.K.A
Ice Spirit Arrows Cannon Bats Elite Barbarians Dart Goblin
Arrows Ice Spirit Bats Cannon Dart Goblin
P.E.K.K.A Cannon Elite Barbarians Dart Goblin
Bats Arrows Cannon Elite Barbarians Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians
P.E.K.K.A Ice Spirit Bats Elite Barbarians
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Cannon Elite Barbarians
Arrows Ice Spirit Bats Dart Goblin
P.E.K.K.A Bats Elite Barbarians Dart Goblin
P.E.K.K.A Elite Barbarians
P.E.K.K.A Ice Spirit Bats Elite Barbarians
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Bats Elite Barbarians Dart Goblin
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Cannon
Cannon Dart Goblin
Elite Barbarians Ice Spirit Bats Dart Goblin P.E.K.K.A
Bats Arrows Cannon Elite Barbarians Dart Goblin P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Ice Spirit Bats Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Bats Elite Barbarians
Arrows Dart Goblin
Arrows Dart Goblin
Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Spirit
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Elite Barbarians Bats Arrows Dart Goblin
Ice Spirit Bats Dart Goblin
Elite Barbarians
Arrows Dart Goblin
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Bats Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Elite Barbarians Dart Goblin P.E.K.K.A
Ice Spirit Bats Elite Barbarians Dart Goblin
Bats Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin

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