My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Ice Spirit Dart Goblin Wizard
The Log
Ice Spirit Dart Goblin Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Ice Spirit Bats Dart Goblin
Royal Delivery
Ice Spirit Bats Dart Goblin Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Dart Goblin Wizard Elixir Collector
Poison
Bats Dart Goblin Wizard Elixir Collector
Lightning
Mini P.E.K.K.A Wizard Elixir Collector
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Dart Goblin Mini P.E.K.K.A Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A
Bats
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A
Dart Goblin
Ice Spirit P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Arrows Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Elixir Collector
P.E.K.K.A
Ice Spirit Arrows Bats Dart Goblin Wizard

Defense Synergies 1 13

Ice Spirit
Mini P.E.K.K.A Bats Dart Goblin Wizard P.E.K.K.A
Bats
Ice Spirit Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Arrows
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin
Ice Spirit Bats Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Arrows Dart Goblin Wizard
Wizard
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Elixir Collector
P.E.K.K.A
Ice Spirit Bats Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bats Dart Goblin
Bats Dart Goblin Ice Spirit Arrows Wizard
Arrows Dart Goblin P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Arrows Wizard
Arrows Bats Dart Goblin Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Bats Wizard
Wizard Ice Spirit Bats Arrows Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Arrows Bats Dart Goblin Wizard
Arrows Wizard Ice Spirit Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Wizard Bats Arrows Dart Goblin Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
P.E.K.K.A Ice Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A
Arrows Wizard Ice Spirit Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Dart Goblin
Ice Spirit Bats Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Dart Goblin Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows
Arrows Wizard Ice Spirit Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Ice Spirit Dart Goblin Wizard
Arrows Dart Goblin Wizard
Bats Mini P.E.K.K.A
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Bats Arrows Dart Goblin Wizard
Ice Spirit Bats Dart Goblin Wizard
Mini P.E.K.K.A
Arrows Dart Goblin Wizard
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Ice Spirit Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Mini P.E.K.K.A Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin Wizard

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