My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Firecracker Fireball Mini P.E.K.K.A Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Firecracker

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bats Firecracker Mini P.E.K.K.A
Bats
Hog Rider Ice Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A Mini P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Bats Mini P.E.K.K.A P.E.K.K.A
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Ice Spirit Bats Arrows Firecracker Hog Rider
Hog Rider
Ice Spirit Bats Arrows Firecracker Fireball Mini P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Bats Firecracker

Defense Synergies 1 13

Ice Spirit
Mini P.E.K.K.A Bats Firecracker Fireball P.E.K.K.A
Bats
Ice Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A P.E.K.K.A
Firecracker
Ice Spirit Bats Mini P.E.K.K.A P.E.K.K.A
Fireball
Ice Spirit Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Arrows Firecracker Fireball
Hog Rider
P.E.K.K.A
Ice Spirit Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Bats Firecracker
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker
Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Bats Firecracker
Bats Ice Spirit Arrows Firecracker Fireball
Arrows Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Fireball
Arrows Bats Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Bats Fireball
Fireball Ice Spirit Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Arrows Fireball Bats Firecracker
Arrows Ice Spirit Bats Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Arrows Firecracker Mini P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Fireball
P.E.K.K.A Mini P.E.K.K.A
Arrows Firecracker Fireball Ice Spirit Bats
Mini P.E.K.K.A P.E.K.K.A Bats Fireball
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Firecracker Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball
Firecracker Fireball
Ice Spirit Bats Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Spirit Bats
Arrows Firecracker
Arrows Fireball Ice Spirit Firecracker
Arrows Fireball Firecracker
Bats Fireball Mini P.E.K.K.A
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Ice Spirit Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball
Ice Spirit Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Ice Spirit Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Ice Spirit Bats Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball

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