My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker P.E.K.K.A Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Bandit
Barbarian Barrel
Ice Spirit Firecracker Bandit
The Log
Ice Spirit Firecracker Bandit
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker P.E.K.K.A Bandit
Fireball
Firecracker Bandit
Poison
Bats Firecracker
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Bats Arrows Firecracker Bandit Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Bats Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Firecracker Bandit
Bats
Ice Spirit Firecracker P.E.K.K.A Bandit
Arrows
Mirror P.E.K.K.A Bandit
Firecracker
Ice Spirit Bats Mirror P.E.K.K.A Bandit
Mirror
Arrows Firecracker
P.E.K.K.A
Ice Spirit Arrows Bats Firecracker
Bandit
Ice Spirit Bats Arrows Firecracker Golden Knight
Golden Knight
Bandit

Defense Synergies 1 16

Ice Spirit
Bats Firecracker P.E.K.K.A Bandit Golden Knight
Bats
Ice Spirit Firecracker P.E.K.K.A Bandit Golden Knight
Arrows
Mirror P.E.K.K.A Bandit Golden Knight
Firecracker
Ice Spirit Bats Mirror P.E.K.K.A Bandit Golden Knight
Mirror
Arrows Firecracker
P.E.K.K.A
Ice Spirit Bats Arrows Firecracker
Bandit
Ice Spirit Bats Arrows Firecracker
Golden Knight
Ice Spirit Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
P.E.K.K.A Ice Spirit Bats Firecracker Bandit
P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Bats Firecracker Bandit
Bats Ice Spirit Arrows Firecracker
Arrows P.E.K.K.A Bandit Golden Knight
P.E.K.K.A
Ice Spirit Firecracker Bandit
Bats Arrows Firecracker Bandit
Arrows Bats Firecracker
P.E.K.K.A Ice Spirit Bats Bandit
Ice Spirit Bats Arrows Firecracker P.E.K.K.A Golden Knight
P.E.K.K.A Bandit
Ice Spirit P.E.K.K.A Bandit
Bats Arrows Firecracker P.E.K.K.A
Ice Spirit Arrows Bats Firecracker Bandit Golden Knight
Arrows Ice Spirit Bats Firecracker Bandit
P.E.K.K.A
Bats Arrows Firecracker P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Arrows Firecracker
P.E.K.K.A Bandit Ice Spirit Bats Golden Knight
P.E.K.K.A Bats Bandit
P.E.K.K.A Bandit
Arrows Firecracker Ice Spirit Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Arrows
P.E.K.K.A Bandit Golden Knight
Firecracker
Ice Spirit Bats Firecracker P.E.K.K.A Golden Knight
Bats Arrows Firecracker P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit Golden Knight
Arrows Firecracker Bandit Golden Knight
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker Bandit Golden Knight
Bats
Firecracker Arrows Bandit Golden Knight
Arrows Firecracker
Firecracker Bandit Golden Knight
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit Golden Knight
Arrows Firecracker Bandit
Arrows
Bats
Arrows Firecracker Bandit
Arrows Firecracker Golden Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker Bandit Golden Knight
Arrows Bandit Golden Knight
Arrows Firecracker Bandit Golden Knight
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows Bandit
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Ice Spirit Bats Bandit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker Golden Knight
Firecracker Bats
Firecracker Bandit Golden Knight
P.E.K.K.A
Firecracker

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