My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Royal Recruits Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider
Giant Snowball
Bats Royal Recruits Hog Rider Furnace
Zap
Bats Firecracker Furnace
Barbarian Barrel
Ice Spirit Firecracker Royal Recruits Furnace
The Log
Ice Spirit Firecracker Royal Recruits Hog Rider Furnace
Earthquake
Firecracker Hog Rider Furnace
Arrows
Ice Spirit Bats Firecracker Royal Recruits Furnace
Royal Delivery
Ice Spirit Bats Firecracker Royal Recruits Hog Rider
Fireball
Firecracker Hog Rider Furnace
Poison
Bats Firecracker Royal Recruits Furnace
Lightning
Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Firecracker Hog Rider Furnace Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Firecracker Royal Recruits Furnace
Bats
Hog Rider Ice Spirit Firecracker Royal Recruits
Arrows
Hog Rider
Firecracker
Hog Rider Ice Spirit Bats Royal Recruits
Royal Recruits
Ice Spirit Bats Firecracker Hog Rider Furnace
Hog Rider
Ice Spirit Bats Arrows Firecracker The Log Royal Recruits Furnace
Furnace
Ice Spirit Royal Recruits Hog Rider
The Log
Hog Rider

Defense Synergies 1 11

Ice Spirit
Bats Firecracker Royal Recruits Furnace The Log
Bats
Ice Spirit Firecracker Royal Recruits The Log
Arrows
Furnace
Firecracker
The Log Ice Spirit Bats Royal Recruits
Royal Recruits
Ice Spirit Bats Firecracker The Log
Hog Rider
Furnace
Ice Spirit Arrows
The Log
Firecracker Ice Spirit Bats Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits The Log
Ice Spirit Bats Firecracker Royal Recruits Furnace The Log
Furnace Bats Royal Recruits
Royal Recruits Bats Firecracker Furnace
Arrows Firecracker Royal Recruits The Log
Arrows The Log Bats Firecracker Furnace
Bats Furnace Ice Spirit Arrows Firecracker
Arrows Royal Recruits The Log
Royal Recruits Furnace
Ice Spirit Firecracker Royal Recruits
Bats Arrows Firecracker Royal Recruits Furnace The Log
Arrows Bats Firecracker Furnace
Royal Recruits Furnace Ice Spirit Bats The Log
Ice Spirit Bats Arrows Firecracker Royal Recruits Furnace The Log
Royal Recruits Furnace
Ice Spirit Royal Recruits Furnace The Log
Bats Arrows Firecracker Royal Recruits Furnace
Ice Spirit Arrows Bats Firecracker Royal Recruits Furnace The Log
Arrows Furnace The Log Ice Spirit Bats Firecracker Royal Recruits
Royal Recruits
Royal Recruits Bats Arrows Firecracker Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Furnace
Arrows Firecracker The Log
Royal Recruits Ice Spirit Bats Furnace The Log
Royal Recruits Bats The Log
Royal Recruits
Arrows Firecracker Furnace Ice Spirit Bats
Royal Recruits Bats Furnace
Royal Recruits
Royal Recruits Ice Spirit Bats Firecracker The Log
Royal Recruits
Bats Royal Recruits
Royal Recruits Arrows The Log
Royal Recruits
Royal Recruits Firecracker Furnace
Royal Recruits Ice Spirit Bats Firecracker Furnace The Log
Bats Arrows Firecracker Royal Recruits The Log
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Royal Recruits The Log
Arrows Firecracker Furnace The Log
Arrows Firecracker Ice Spirit Bats Furnace
Arrows Firecracker Furnace The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows Royal Recruits The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker Furnace The Log
Arrows Firecracker Furnace The Log
Arrows Firecracker Royal Recruits Furnace The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows Firecracker The Log Ice Spirit Furnace
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker Furnace
Ice Spirit Bats Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Bats Royal Recruits
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker Royal Recruits
Ice Spirit Bats Firecracker Royal Recruits The Log
Firecracker Bats
Firecracker Royal Recruits The Log
Firecracker

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