My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Firecracker Tesla Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bats Firecracker
Bats
Hog Rider Ice Spirit Firecracker P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Bats P.E.K.K.A
Tesla
Hog Rider
Ice Spirit Bats Arrows Firecracker The Log
P.E.K.K.A
Ice Spirit Arrows Bats Firecracker The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 3 13

Ice Spirit
Bats Firecracker Tesla P.E.K.K.A The Log
Bats
Ice Spirit Firecracker Tesla P.E.K.K.A The Log
Arrows
Tesla P.E.K.K.A
Firecracker
The Log Ice Spirit Bats Tesla P.E.K.K.A
Tesla
The Log Ice Spirit Bats Arrows Firecracker
Hog Rider
P.E.K.K.A
The Log Ice Spirit Bats Arrows Firecracker
The Log
Firecracker Tesla P.E.K.K.A Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
P.E.K.K.A Ice Spirit Bats Firecracker Tesla The Log
Tesla P.E.K.K.A Bats
Tesla P.E.K.K.A Bats Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Bats Firecracker Tesla
Bats Tesla Ice Spirit Arrows Firecracker
Arrows Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A
Ice Spirit Firecracker Tesla
Bats Arrows Firecracker Tesla The Log
Arrows Tesla Bats Firecracker
Tesla P.E.K.K.A Ice Spirit Bats The Log
Ice Spirit Bats Arrows Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Ice Spirit Tesla P.E.K.K.A The Log
Tesla Bats Arrows Firecracker P.E.K.K.A
Ice Spirit Arrows Tesla Bats Firecracker The Log
Arrows The Log Ice Spirit Bats Firecracker Tesla
P.E.K.K.A Tesla
Bats Arrows Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Arrows Firecracker Tesla The Log
P.E.K.K.A Ice Spirit Bats The Log
P.E.K.K.A Bats Tesla The Log
P.E.K.K.A Tesla
Arrows Firecracker Ice Spirit Bats Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla
P.E.K.K.A Ice Spirit Bats Firecracker The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Arrows The Log
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Ice Spirit Bats Firecracker P.E.K.K.A The Log
Bats Arrows Firecracker Tesla P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Ice Spirit Bats
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker

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