My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Mega Minion Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Mega Minion Hog Rider
Fireball
Firecracker Tesla Mega Minion Hog Rider
Poison
Bats Firecracker Mega Minion
Lightning
Tesla Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Firecracker Mega Minion Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Firecracker Mega Minion Mega Knight
Bats
Hog Rider Mega Knight Ice Spirit Firecracker Mega Minion
Arrows
Hog Rider Mega Minion Mega Knight
Firecracker
Hog Rider Ice Spirit Bats Mega Minion Mega Knight
Tesla
Mega Minion
Ice Spirit Bats Arrows Firecracker Mega Knight
Hog Rider
Ice Spirit Bats Arrows Firecracker Mega Knight
Mega Knight
Bats Ice Spirit Arrows Firecracker Mega Minion Hog Rider

Defense Synergies 1 15

Ice Spirit
Bats Firecracker Tesla Mega Minion Mega Knight
Bats
Ice Spirit Firecracker Tesla Mega Knight
Arrows
Mega Knight Tesla Mega Minion
Firecracker
Ice Spirit Bats Tesla Mega Minion Mega Knight
Tesla
Ice Spirit Bats Arrows Firecracker Mega Minion
Mega Minion
Ice Spirit Arrows Firecracker Tesla Mega Knight
Hog Rider
Mega Knight
Arrows Ice Spirit Bats Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Mega Minion
Ice Spirit Bats Firecracker Tesla Mega Minion Mega Knight
Tesla Mega Knight Bats Mega Minion
Tesla Bats Firecracker Mega Minion Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Tesla Mega Minion Mega Knight
Bats Tesla Mega Minion Ice Spirit Arrows Firecracker
Arrows Tesla Mega Knight
Tesla
Ice Spirit Firecracker Tesla Mega Knight
Bats Arrows Firecracker Tesla Mega Minion Mega Knight
Arrows Tesla Mega Minion Bats Firecracker
Tesla Mega Knight Ice Spirit Bats
Mega Knight Ice Spirit Bats Arrows Firecracker Tesla Mega Minion
Tesla Mega Knight
Ice Spirit Tesla Mega Knight
Tesla Mega Knight Bats Arrows Firecracker
Ice Spirit Arrows Tesla Mega Knight Bats Firecracker Mega Minion
Arrows Ice Spirit Bats Firecracker Tesla Mega Minion Mega Knight
Tesla
Mega Knight Bats Arrows Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Firecracker Tesla Mega Minion Mega Knight
Mega Knight Ice Spirit Bats
Mega Knight Bats Tesla
Tesla Mega Knight
Arrows Firecracker Ice Spirit Bats Tesla
Bats Tesla Mega Minion
Mega Knight Tesla
Mega Knight Ice Spirit Bats Firecracker Mega Minion
Tesla Mega Minion
Mega Knight Bats Tesla Mega Minion
Mega Knight Arrows
Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Ice Spirit Bats Firecracker Mega Minion
Bats Arrows Mega Knight Firecracker Tesla Mega Minion
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Bats Mega Minion
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Minion Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight
Mega Minion
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Ice Spirit Bats Firecracker Mega Minion
Mega Minion
Arrows Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Ice Spirit Bats
Arrows Firecracker Mega Minion
Arrows
Firecracker Mega Minion Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Minion Mega Knight
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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