My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Valkyrie Balloon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Ice Spirit Firecracker Tesla Valkyrie
The Log
Ice Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Valkyrie Balloon
Fireball
Firecracker Tesla Balloon
Poison
Bats Firecracker Balloon
Lightning
Tesla Valkyrie Balloon Monk
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Firecracker Tesla Valkyrie Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Firecracker

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Balloon Bats Firecracker
Bats
Valkyrie Balloon Ice Spirit Firecracker
Arrows
Balloon
Firecracker
Ice Spirit Bats Valkyrie Balloon Monk
Tesla
Valkyrie
Ice Spirit Bats Balloon Firecracker
Balloon
Ice Spirit Bats Arrows Valkyrie Firecracker
Monk
Firecracker

Defense Synergies 1 12

Ice Spirit
Bats Firecracker Tesla Valkyrie
Bats
Ice Spirit Firecracker Tesla Valkyrie
Arrows
Tesla Valkyrie Monk
Firecracker
Valkyrie Ice Spirit Bats Tesla
Tesla
Ice Spirit Bats Arrows Firecracker Valkyrie
Valkyrie
Firecracker Ice Spirit Bats Arrows Tesla
Balloon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Ice Spirit Bats Firecracker Tesla Valkyrie Monk
Tesla Bats Valkyrie
Tesla Bats Firecracker Valkyrie Monk
Arrows Firecracker Valkyrie Monk
Arrows Bats Firecracker Tesla Valkyrie
Bats Tesla Ice Spirit Arrows Firecracker
Arrows Tesla Valkyrie Monk
Tesla
Ice Spirit Firecracker Tesla Valkyrie
Bats Valkyrie Arrows Firecracker Tesla
Arrows Tesla Bats Firecracker
Tesla Ice Spirit Bats Valkyrie
Valkyrie Ice Spirit Bats Arrows Firecracker Tesla
Tesla
Monk Ice Spirit Tesla
Tesla Bats Arrows Firecracker Valkyrie
Ice Spirit Arrows Tesla Bats Firecracker Valkyrie
Arrows Valkyrie Ice Spirit Bats Firecracker Tesla
Tesla
Valkyrie Bats Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Arrows Firecracker Tesla Valkyrie Monk
Ice Spirit Bats Valkyrie
Valkyrie Bats Tesla Monk
Tesla Valkyrie
Arrows Firecracker Ice Spirit Bats Tesla Monk
Bats Tesla Valkyrie
Tesla Valkyrie
Ice Spirit Bats Firecracker Valkyrie Monk
Tesla
Bats Tesla Valkyrie
Monk Arrows Valkyrie
Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Ice Spirit Bats Firecracker Valkyrie Monk
Bats Arrows Valkyrie Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit Bats Monk
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Monk Firecracker
Bats
Firecracker Monk Arrows Valkyrie
Monk Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Monk Arrows
Bats
Arrows Firecracker Monk
Arrows Firecracker Valkyrie Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Ice Spirit Valkyrie
Arrows Firecracker Monk
Arrows Monk
Arrows Firecracker
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows
Ice Spirit Arrows Firecracker Monk
Arrows Firecracker Monk
Ice Spirit Bats
Arrows Firecracker Monk
Arrows
Firecracker Valkyrie
Arrows Firecracker
Monk Arrows
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker Monk
Firecracker Monk

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