My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Dark Prince
Giant Snowball
Bats
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Ice Spirit Firecracker Tesla Elite Barbarians Dark Prince Magic Archer
The Log
Ice Spirit Firecracker Elite Barbarians Dark Prince
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Elite Barbarians Dark Prince Magic Archer
Fireball
Firecracker Tesla Elite Barbarians Magic Archer
Poison
Bats Firecracker Magic Archer
Lightning
Tesla Elite Barbarians Dark Prince Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Firecracker Tesla Dark Prince Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Firecracker Elite Barbarians Dark Prince
Bats
Ice Spirit Firecracker Elite Barbarians Dark Prince
Arrows
Elite Barbarians Dark Prince
Firecracker
Ice Spirit Bats Elite Barbarians Dark Prince
Tesla
Elite Barbarians
Arrows Ice Spirit Bats Firecracker
Dark Prince
Ice Spirit Bats Arrows Firecracker Magic Archer
Magic Archer
Dark Prince

Defense Synergies 1 16

Ice Spirit
Bats Firecracker Tesla Elite Barbarians Dark Prince Magic Archer
Bats
Ice Spirit Firecracker Tesla Dark Prince
Arrows
Tesla Dark Prince
Firecracker
Ice Spirit Bats Tesla Dark Prince
Tesla
Ice Spirit Bats Arrows Firecracker Dark Prince Magic Archer
Elite Barbarians
Dark Prince Ice Spirit
Dark Prince
Elite Barbarians Ice Spirit Bats Arrows Firecracker Tesla Magic Archer
Magic Archer
Ice Spirit Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Magic Archer
Elite Barbarians Ice Spirit Bats Firecracker Tesla Dark Prince
Tesla Bats Elite Barbarians Dark Prince
Tesla Elite Barbarians Bats Firecracker Dark Prince
Arrows Firecracker Elite Barbarians Dark Prince
Arrows Bats Firecracker Tesla Dark Prince Magic Archer
Bats Tesla Ice Spirit Arrows Firecracker Magic Archer
Arrows Tesla Magic Archer
Tesla Elite Barbarians
Elite Barbarians Ice Spirit Firecracker Tesla Dark Prince
Bats Arrows Firecracker Tesla Dark Prince Magic Archer
Arrows Tesla Bats Firecracker Magic Archer
Tesla Ice Spirit Bats Elite Barbarians Dark Prince
Ice Spirit Bats Arrows Firecracker Tesla Dark Prince Magic Archer
Elite Barbarians Tesla
Ice Spirit Tesla Elite Barbarians
Tesla Bats Arrows Firecracker Elite Barbarians Dark Prince
Ice Spirit Arrows Tesla Bats Firecracker Elite Barbarians Dark Prince Magic Archer
Arrows Ice Spirit Bats Firecracker Tesla Dark Prince Magic Archer
Tesla Elite Barbarians
Dark Prince Bats Arrows Firecracker Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Dark Prince
Arrows Firecracker Tesla Elite Barbarians Magic Archer
Ice Spirit Bats Elite Barbarians Dark Prince
Dark Prince Bats Tesla Elite Barbarians
Tesla Elite Barbarians Dark Prince
Arrows Firecracker Ice Spirit Bats Tesla Magic Archer
Dark Prince Bats Tesla Elite Barbarians
Tesla Elite Barbarians Dark Prince
Ice Spirit Bats Firecracker Elite Barbarians Dark Prince Magic Archer
Tesla
Bats Tesla Elite Barbarians Dark Prince
Arrows Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Tesla
Firecracker Tesla Magic Archer
Tesla Elite Barbarians Ice Spirit Bats Firecracker Dark Prince Magic Archer
Bats Arrows Firecracker Tesla Elite Barbarians Dark Prince Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince Magic Archer
Arrows Firecracker Ice Spirit Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows Ice Spirit Firecracker Magic Archer
Arrows Firecracker
Bats Elite Barbarians
Firecracker Arrows Dark Prince Magic Archer
Arrows Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Elite Barbarians Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Bats
Arrows Firecracker Dark Prince Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows
Arrows
Arrows Firecracker Ice Spirit Dark Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Elite Barbarians Bats Arrows Firecracker Magic Archer
Ice Spirit Bats Firecracker
Elite Barbarians
Arrows Magic Archer
Ice Spirit Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Ice Spirit Bats Dark Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Dark Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Elite Barbarians Dark Prince
Ice Spirit Bats Firecracker Elite Barbarians Magic Archer
Firecracker Bats Magic Archer
Firecracker Dark Prince Magic Archer
Firecracker

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