My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tombstone P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Tombstone Hog Rider
Zap
Bats Firecracker Tombstone
Barbarian Barrel
Ice Spirit Firecracker Tombstone
The Log
Ice Spirit Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Ice Spirit Bats Firecracker Tombstone
Royal Delivery
Ice Spirit Bats Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Tombstone Hog Rider
Poison
Bats Firecracker Tombstone
Lightning
Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Firecracker Tombstone Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bats Firecracker
Bats
Hog Rider Ice Spirit Firecracker P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Bats P.E.K.K.A
Tombstone
Hog Rider
Ice Spirit Bats Arrows Firecracker The Log
P.E.K.K.A
Ice Spirit Arrows Bats Firecracker The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 2 12

Ice Spirit
Bats Firecracker Tombstone P.E.K.K.A The Log
Bats
Ice Spirit Firecracker P.E.K.K.A The Log
Arrows
Tombstone P.E.K.K.A
Firecracker
The Log Ice Spirit Bats Tombstone P.E.K.K.A
Tombstone
Ice Spirit Arrows Firecracker
Hog Rider
P.E.K.K.A
The Log Ice Spirit Bats Arrows Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log
P.E.K.K.A Ice Spirit Bats Firecracker Tombstone The Log
P.E.K.K.A Bats Tombstone
P.E.K.K.A Bats Firecracker Tombstone
Arrows Firecracker Tombstone P.E.K.K.A The Log
Arrows The Log Bats Firecracker
Bats Ice Spirit Arrows Firecracker Tombstone
Arrows P.E.K.K.A The Log
P.E.K.K.A Tombstone
Ice Spirit Firecracker
Bats Arrows Firecracker Tombstone The Log
Arrows Bats Firecracker
Tombstone P.E.K.K.A Ice Spirit Bats The Log
Ice Spirit Bats Arrows Firecracker Tombstone P.E.K.K.A The Log
P.E.K.K.A Tombstone
Ice Spirit P.E.K.K.A The Log
Bats Arrows Firecracker Tombstone P.E.K.K.A
Ice Spirit Arrows Tombstone Bats Firecracker The Log
Arrows The Log Ice Spirit Bats Firecracker Tombstone
P.E.K.K.A
Bats Arrows Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A
Arrows Firecracker The Log
Tombstone P.E.K.K.A Ice Spirit Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Tombstone
Arrows Firecracker Ice Spirit Bats
P.E.K.K.A Bats Tombstone
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Firecracker Tombstone The Log
P.E.K.K.A Tombstone
P.E.K.K.A Bats Tombstone
P.E.K.K.A Arrows The Log
P.E.K.K.A Tombstone
Firecracker
Tombstone Ice Spirit Bats Firecracker P.E.K.K.A The Log
Bats Arrows Firecracker P.E.K.K.A The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Ice Spirit Bats Tombstone
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: