My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Recruits Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Inferno Dragon
Giant Snowball
Bats Goblin Gang Royal Recruits Inferno Dragon
Zap
Bats Goblin Gang Mortar Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Mortar Royal Recruits
The Log
Ice Spirit Goblin Gang Royal Recruits
Earthquake
Goblin Gang Mortar
Arrows
Ice Spirit Bats Goblin Gang Royal Recruits
Royal Delivery
Ice Spirit Bats Goblin Gang Royal Recruits Inferno Dragon
Fireball
Goblin Gang Mortar Inferno Dragon
Poison
Bats Goblin Gang Mortar Royal Recruits
Lightning
Mortar Inferno Dragon Goblinstein
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Royal Recruits Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Goblin Gang Mortar Inferno Dragon Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Mortar Royal Recruits Inferno Dragon
Bats
Ice Spirit Mortar Royal Recruits Inferno Dragon
Arrows
Mortar
Goblin Gang
Mortar Royal Recruits
Mortar
Ice Spirit Bats Arrows Goblin Gang
Royal Recruits
Ice Spirit Bats Goblin Gang
Inferno Dragon
Ice Spirit Bats
Goblinstein

Defense Synergies 1 12

Ice Spirit
Goblin Gang Bats Mortar Royal Recruits Inferno Dragon
Bats
Ice Spirit Mortar Royal Recruits Inferno Dragon
Arrows
Mortar
Goblin Gang
Ice Spirit Mortar Royal Recruits Inferno Dragon
Mortar
Ice Spirit Bats Arrows Goblin Gang Inferno Dragon
Royal Recruits
Ice Spirit Bats Goblin Gang
Inferno Dragon
Ice Spirit Bats Goblin Gang Mortar
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits
Inferno Dragon Ice Spirit Bats Goblin Gang Mortar Royal Recruits
Goblin Gang Mortar Bats Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Bats Goblin Gang Mortar
Arrows Royal Recruits
Arrows Goblin Gang Bats
Bats Inferno Dragon Ice Spirit Arrows Goblin Gang Mortar
Arrows Royal Recruits
Inferno Dragon Goblin Gang Mortar Royal Recruits
Goblin Gang Ice Spirit Royal Recruits
Bats Goblin Gang Arrows Royal Recruits
Arrows Inferno Dragon Bats Goblin Gang
Mortar Royal Recruits Ice Spirit Bats Goblin Gang
Ice Spirit Bats Arrows Goblin Gang Mortar Royal Recruits
Royal Recruits Inferno Dragon Goblin Gang Mortar
Ice Spirit Goblin Gang Mortar Royal Recruits Inferno Dragon Goblinstein
Bats Arrows Goblin Gang Mortar Royal Recruits
Ice Spirit Arrows Mortar Bats Goblin Gang Royal Recruits
Arrows Mortar Ice Spirit Bats Royal Recruits Inferno Dragon
Mortar Royal Recruits Inferno Dragon
Goblin Gang Royal Recruits Bats Arrows
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits
Arrows Goblin Gang Mortar Inferno Dragon
Goblin Gang Royal Recruits Ice Spirit Bats
Goblin Gang Royal Recruits Bats
Royal Recruits Goblin Gang Inferno Dragon
Arrows Goblinstein Ice Spirit Bats Goblin Gang
Goblin Gang Royal Recruits Bats
Royal Recruits Inferno Dragon
Royal Recruits Goblinstein Ice Spirit Bats Mortar Inferno Dragon
Royal Recruits Goblin Gang Inferno Dragon
Inferno Dragon Bats Royal Recruits
Royal Recruits Arrows
Royal Recruits Goblin Gang
Royal Recruits
Goblin Gang Royal Recruits Ice Spirit Bats Mortar Inferno Dragon Goblinstein
Bats Arrows Royal Recruits Inferno Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits
Arrows Mortar
Arrows
Arrows Royal Recruits
Arrows Mortar Goblinstein
Arrows Goblinstein Ice Spirit Bats
Arrows Mortar
Arrows Ice Spirit
Arrows Mortar
Bats Goblin Gang
Arrows Mortar Royal Recruits
Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Royal Recruits
Arrows Mortar
Bats
Arrows Mortar
Arrows Mortar
Arrows
Arrows Mortar Royal Recruits
Arrows Ice Spirit Mortar Goblinstein
Inferno Dragon
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Arrows
Ice Spirit Bats Goblinstein
Arrows Mortar
Ice Spirit Arrows
Arrows
Ice Spirit Bats Goblin Gang Royal Recruits Goblinstein
Arrows
Arrows
Goblin Gang
Arrows Mortar
Arrows
Royal Recruits
Ice Spirit Bats Goblin Gang Royal Recruits
Bats
Mortar Royal Recruits
Inferno Dragon
Mortar

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