My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Mega Minion Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Fisherman
Giant Snowball
Bats Mega Minion Wall Breakers Fisherman
Zap
Bats Firecracker Wall Breakers Fisherman
Barbarian Barrel
Ice Spirit Knight Firecracker Wall Breakers
The Log
Ice Spirit Firecracker Wall Breakers Fisherman
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker Wall Breakers
Royal Delivery
Ice Spirit Bats Knight Firecracker Mega Minion Wall Breakers Fisherman
Fireball
Firecracker Mega Minion Wall Breakers Fisherman
Poison
Bats Firecracker Mega Minion Fisherman
Lightning
Knight Mega Minion Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers Arrows Knight Firecracker Mega Minion Fisherman

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Wall Breakers Arrows

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bats Firecracker Mega Minion Wall Breakers Fisherman
Bats
Knight Ice Spirit Firecracker Mega Minion Wall Breakers Fisherman
Arrows
Knight Mega Minion Wall Breakers
Knight
Ice Spirit Bats Firecracker Mega Minion Wall Breakers Arrows
Firecracker
Knight Ice Spirit Bats Mega Minion Wall Breakers Fisherman
Mega Minion
Knight Ice Spirit Bats Arrows Firecracker
Wall Breakers
Knight Ice Spirit Bats Arrows Firecracker
Fisherman
Ice Spirit Bats Firecracker

Defense Synergies 3 13

Ice Spirit
Bats Knight Firecracker Mega Minion Fisherman
Bats
Knight Ice Spirit Firecracker Fisherman
Arrows
Knight Mega Minion
Knight
Bats Firecracker Mega Minion Ice Spirit Arrows Fisherman
Firecracker
Knight Ice Spirit Bats Mega Minion Fisherman
Mega Minion
Knight Ice Spirit Arrows Firecracker Fisherman
Wall Breakers
Fisherman
Ice Spirit Bats Knight Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mega Minion
Ice Spirit Bats Knight Firecracker Mega Minion Fisherman
Fisherman Bats Knight Mega Minion
Bats Knight Firecracker Mega Minion Fisherman
Arrows Firecracker
Arrows Bats Firecracker Mega Minion
Bats Mega Minion Ice Spirit Arrows Firecracker
Arrows
Fisherman
Knight Ice Spirit Firecracker Fisherman
Bats Arrows Knight Firecracker Mega Minion Fisherman
Arrows Mega Minion Bats Firecracker
Ice Spirit Bats Knight
Ice Spirit Bats Arrows Firecracker Mega Minion
Knight
Ice Spirit Fisherman
Bats Arrows Knight Firecracker Fisherman
Ice Spirit Arrows Bats Knight Firecracker Mega Minion Fisherman
Arrows Ice Spirit Bats Knight Firecracker Mega Minion Fisherman
Fisherman
Bats Arrows Knight Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman
Arrows Knight Firecracker Mega Minion Fisherman
Ice Spirit Bats Knight Fisherman
Bats Knight Fisherman
Knight Fisherman
Arrows Firecracker Ice Spirit Bats
Bats Knight Mega Minion
Knight Fisherman
Ice Spirit Bats Knight Firecracker Mega Minion
Mega Minion
Bats Knight Mega Minion
Arrows
Knight
Firecracker
Ice Spirit Bats Knight Firecracker Mega Minion Fisherman
Bats Arrows Firecracker Mega Minion
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Bats Mega Minion
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker Fisherman
Bats Fisherman
Firecracker Arrows Knight Fisherman
Arrows Firecracker
Knight Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Fisherman
Arrows Firecracker Mega Minion Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows
Arrows Firecracker Ice Spirit
Mega Minion Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Ice Spirit Bats Firecracker Mega Minion
Mega Minion
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats
Arrows Firecracker Mega Minion
Arrows
Knight Firecracker Mega Minion
Arrows Firecracker
Arrows
Firecracker Mega Minion
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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