My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Ice Spirit Knight Executioner
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Hog Rider Executioner P.E.K.K.A
Fireball
Hog Rider Executioner
Poison
Bats Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Knight Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider P.E.K.K.A Bats Executioner
Bats
Knight Hog Rider Ice Spirit P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Ice Spirit Bats Hog Rider Executioner Arrows The Log
Hog Rider
Ice Spirit Bats Arrows Knight The Log Executioner
Executioner
Knight Ice Spirit Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Arrows Bats Executioner The Log
The Log
Hog Rider Knight Executioner P.E.K.K.A

Defense Synergies 3 11

Ice Spirit
Bats Knight Executioner P.E.K.K.A The Log
Bats
Knight Ice Spirit P.E.K.K.A The Log
Arrows
Knight P.E.K.K.A
Knight
Bats Executioner Ice Spirit Arrows The Log
Hog Rider
Executioner
Knight Ice Spirit The Log
P.E.K.K.A
The Log Ice Spirit Bats Arrows
The Log
P.E.K.K.A Ice Spirit Bats Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log
P.E.K.K.A Ice Spirit Bats Knight Executioner The Log
P.E.K.K.A Bats Knight Executioner
P.E.K.K.A Bats Knight
Arrows P.E.K.K.A The Log
Arrows The Log Bats Executioner
Bats Ice Spirit Arrows Executioner
Arrows P.E.K.K.A The Log
P.E.K.K.A
Knight Ice Spirit
Bats Executioner Arrows Knight The Log
Arrows Executioner Bats
P.E.K.K.A Ice Spirit Bats Knight The Log
Executioner Ice Spirit Bats Arrows P.E.K.K.A The Log
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A The Log
Bats Arrows Knight Executioner P.E.K.K.A
Ice Spirit Arrows Bats Knight Executioner The Log
Arrows Executioner The Log Ice Spirit Bats Knight
P.E.K.K.A
Bats Arrows Knight Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Executioner The Log
P.E.K.K.A Ice Spirit Bats Knight The Log
P.E.K.K.A Bats Knight The Log
P.E.K.K.A Knight Executioner
Arrows Executioner Ice Spirit Bats
P.E.K.K.A Bats Knight
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Bats Knight The Log
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Executioner
Executioner
Ice Spirit Bats Knight Executioner P.E.K.K.A The Log
Bats Arrows Executioner P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Executioner The Log
Arrows The Log
Arrows Knight The Log
Executioner Arrows The Log
Arrows Executioner Ice Spirit Bats
Arrows Executioner The Log
Arrows The Log Ice Spirit Executioner
Arrows The Log
Bats
Arrows Knight The Log
Arrows Executioner
Knight Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Bats
Arrows Executioner The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Executioner
Arrows The Log Executioner
Arrows The Log
Arrows The Log
Bats Arrows Executioner
Ice Spirit Bats
Arrows The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows The Log
Ice Spirit Bats
Arrows Executioner
Arrows The Log
Knight Executioner
Arrows The Log Executioner
Arrows
Executioner P.E.K.K.A
Ice Spirit Bats The Log
Bats Executioner
Executioner The Log

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