My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Witch Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit Skeleton King
Giant Snowball
Bats Hog Rider Witch Skeleton King
Zap
Bats Witch Bandit Skeleton King
Barbarian Barrel
Ice Spirit Knight Witch Bandit Skeleton King
The Log
Ice Spirit Hog Rider Witch Bandit Skeleton King
Earthquake
Hog Rider Witch Skeleton King
Arrows
Ice Spirit Bats Witch Skeleton King
Royal Delivery
Ice Spirit Bats Knight Hog Rider Witch Bandit Skeleton King
Fireball
Hog Rider Witch Bandit Skeleton King
Poison
Bats Witch Skeleton King
Lightning
Knight Witch Bandit Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Knight Bandit Hog Rider Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Bats Witch Bandit
Bats
Knight Hog Rider Ice Spirit Bandit Skeleton King
Arrows
Hog Rider Knight Bandit
Knight
Ice Spirit Bats Hog Rider Arrows Witch
Hog Rider
Ice Spirit Bats Arrows Knight Witch Bandit
Witch
Ice Spirit Knight Hog Rider Bandit Skeleton King
Bandit
Ice Spirit Bats Arrows Hog Rider Witch
Skeleton King
Bats Witch

Defense Synergies 1 10

Ice Spirit
Bats Knight Witch Bandit
Bats
Knight Ice Spirit Bandit Skeleton King
Arrows
Knight Bandit
Knight
Bats Ice Spirit Arrows Witch
Hog Rider
Witch
Ice Spirit Knight Bandit
Bandit
Ice Spirit Bats Arrows Witch
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Ice Spirit Bats Knight Witch Bandit
Witch Bats Knight Bandit
Witch Bats Knight Bandit Skeleton King
Arrows
Arrows Bats Bandit
Bats Ice Spirit Arrows Witch
Arrows Bandit
Witch Skeleton King
Knight Ice Spirit Bandit
Bats Witch Arrows Knight Bandit Skeleton King
Arrows Bats Witch
Ice Spirit Bats Knight Witch Bandit
Ice Spirit Bats Arrows Witch Skeleton King
Knight Bandit Skeleton King
Ice Spirit Bandit
Bats Arrows Knight Witch
Ice Spirit Arrows Bats Knight Witch Bandit
Arrows Witch Ice Spirit Bats Knight Bandit
Bats Arrows Knight Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Bandit
Bandit Arrows Knight
Bandit Ice Spirit Bats Knight Witch
Bats Knight Bandit
Knight Witch Bandit
Arrows Ice Spirit Bats Witch
Bats Knight Witch Bandit
Knight
Ice Spirit Bats Knight Witch Bandit
Witch
Bats Knight Witch
Arrows
Knight Witch Bandit Skeleton King
Witch
Witch Ice Spirit Bats Knight Skeleton King
Bats Arrows Witch Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Bandit
Arrows Bandit
Arrows Knight
Arrows
Arrows Ice Spirit Bats Witch
Arrows Witch
Arrows Ice Spirit
Arrows Bandit
Bats
Arrows Knight Bandit
Arrows
Knight Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Bats
Arrows Bandit
Arrows Witch
Arrows
Arrows
Arrows Ice Spirit Witch
Witch
Arrows Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Bats Arrows Witch
Ice Spirit Bats Witch
Arrows Bandit
Ice Spirit Arrows
Arrows
Ice Spirit Bats Witch Bandit
Arrows Witch
Arrows
Knight
Arrows Skeleton King
Arrows
Ice Spirit Bats Witch Skeleton King
Bats Witch
Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: