My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Skeleton Barrel P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Skeleton Barrel Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider
Giant Snowball
Bats Skeleton Barrel Dart Goblin Hog Rider
Zap
Bats Skeleton Barrel Dart Goblin
Barbarian Barrel
Ice Spirit Knight Skeleton Barrel Dart Goblin
The Log
Ice Spirit Skeleton Barrel Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Bats Skeleton Barrel Dart Goblin
Royal Delivery
Ice Spirit Bats Knight Skeleton Barrel Dart Goblin Hog Rider P.E.K.K.A
Fireball
Skeleton Barrel Dart Goblin Hog Rider
Poison
Bats Skeleton Barrel Dart Goblin
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Knight Skeleton Barrel Dart Goblin Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Knight

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider P.E.K.K.A Bats Skeleton Barrel Dart Goblin
Bats
Knight Skeleton Barrel Hog Rider Ice Spirit P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Knight Skeleton Barrel
Knight
Ice Spirit Bats Skeleton Barrel Dart Goblin Hog Rider Arrows
Skeleton Barrel
Bats Knight Ice Spirit Arrows Dart Goblin Hog Rider
Dart Goblin
Knight Ice Spirit Skeleton Barrel Hog Rider P.E.K.K.A
Hog Rider
Ice Spirit Bats Arrows Knight Skeleton Barrel Dart Goblin
P.E.K.K.A
Ice Spirit Arrows Bats Dart Goblin

Defense Synergies 2 10

Ice Spirit
Bats Knight Dart Goblin P.E.K.K.A
Bats
Knight Ice Spirit Dart Goblin P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Bats Dart Goblin Ice Spirit Arrows
Skeleton Barrel
Dart Goblin
Dart Goblin
Knight Ice Spirit Bats Skeleton Barrel P.E.K.K.A
Hog Rider
P.E.K.K.A
Ice Spirit Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Dart Goblin
P.E.K.K.A Ice Spirit Bats Knight Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin
Arrows P.E.K.K.A
Arrows Bats Dart Goblin
Bats Dart Goblin Ice Spirit Arrows
Arrows Skeleton Barrel Dart Goblin P.E.K.K.A
P.E.K.K.A
Knight Ice Spirit Dart Goblin
Bats Dart Goblin Arrows Knight
Arrows Bats Dart Goblin
P.E.K.K.A Ice Spirit Bats Knight
Ice Spirit Bats Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A
Bats Arrows Knight P.E.K.K.A
Ice Spirit Arrows Bats Knight Dart Goblin
Arrows Ice Spirit Bats Knight Dart Goblin
P.E.K.K.A Dart Goblin
Bats Arrows Knight Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Skeleton Barrel
P.E.K.K.A Ice Spirit Bats Knight
P.E.K.K.A Bats Knight
P.E.K.K.A Knight
Arrows Ice Spirit Bats Skeleton Barrel Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Bats Knight
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Knight
Dart Goblin
Ice Spirit Bats Knight Dart Goblin P.E.K.K.A
Bats Arrows Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Knight Skeleton Barrel Dart Goblin
Arrows
Arrows Ice Spirit Bats Skeleton Barrel Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Bats
Arrows Knight Skeleton Barrel Dart Goblin
Arrows Dart Goblin
Knight Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows
Bats
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows
Arrows Skeleton Barrel
Arrows Ice Spirit
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel
Arrows Skeleton Barrel Dart Goblin
Bats Arrows Dart Goblin
Ice Spirit Bats Skeleton Barrel Dart Goblin
Arrows Dart Goblin
Ice Spirit Arrows
P.E.K.K.A
Arrows
Skeleton Barrel Ice Spirit Bats Dart Goblin
Arrows Dart Goblin
Arrows
Knight Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Bats Dart Goblin
Bats Dart Goblin
Skeleton Barrel Dart Goblin
P.E.K.K.A
Dart Goblin

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