My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Tesla Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Tesla
The Log
Ice Spirit
Earthquake
Tesla
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Inferno Dragon
Fireball
Tesla Inferno Dragon
Poison
Bats
Lightning
Knight Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Knight Tesla Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bats Inferno Dragon Mega Knight
Bats
Knight Mega Knight Ice Spirit Inferno Dragon
Arrows
Knight Freeze Mega Knight
Knight
Ice Spirit Bats Arrows
Tesla
Freeze
Arrows
Inferno Dragon
Mega Knight Ice Spirit Bats
Mega Knight
Bats Inferno Dragon Ice Spirit Arrows

Defense Synergies 3 14

Ice Spirit
Bats Knight Tesla Inferno Dragon Mega Knight
Bats
Knight Ice Spirit Tesla Freeze Inferno Dragon Mega Knight
Arrows
Mega Knight Knight Tesla
Knight
Bats Tesla Ice Spirit Arrows
Tesla
Knight Ice Spirit Bats Arrows Inferno Dragon
Freeze
Bats Mega Knight
Inferno Dragon
Ice Spirit Bats Tesla Mega Knight
Mega Knight
Arrows Ice Spirit Bats Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Inferno Dragon Ice Spirit Bats Knight Tesla Mega Knight
Tesla Mega Knight Bats Knight Freeze Inferno Dragon
Tesla Inferno Dragon Bats Knight Mega Knight
Arrows Mega Knight
Arrows Freeze Bats Tesla Mega Knight
Bats Tesla Inferno Dragon Ice Spirit Arrows Freeze
Arrows Tesla Mega Knight
Tesla Inferno Dragon
Knight Ice Spirit Tesla Mega Knight
Bats Arrows Knight Tesla Freeze Mega Knight
Arrows Tesla Inferno Dragon Bats
Tesla Mega Knight Ice Spirit Bats Knight Freeze
Mega Knight Ice Spirit Bats Arrows Tesla Freeze
Inferno Dragon Knight Tesla Mega Knight
Ice Spirit Tesla Freeze Inferno Dragon Mega Knight
Tesla Mega Knight Bats Arrows Knight
Ice Spirit Arrows Tesla Mega Knight Bats Knight
Arrows Freeze Ice Spirit Bats Knight Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Bats Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Arrows Knight Tesla Inferno Dragon Mega Knight
Mega Knight Ice Spirit Bats Knight
Mega Knight Bats Knight Tesla
Knight Tesla Inferno Dragon Mega Knight
Arrows Ice Spirit Bats Tesla Freeze
Bats Knight Tesla
Mega Knight Knight Tesla Inferno Dragon
Freeze Mega Knight Ice Spirit Bats Knight Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Tesla
Mega Knight Arrows
Mega Knight Knight Tesla
Tesla Mega Knight
Tesla Ice Spirit Bats Knight Freeze Inferno Dragon
Bats Arrows Mega Knight Tesla Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows Mega Knight
Arrows Ice Spirit Bats Freeze
Arrows
Arrows Ice Spirit Freeze
Arrows
Bats
Arrows Knight
Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Bats
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Ice Spirit Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Ice Spirit Bats Freeze
Arrows Mega Knight
Ice Spirit Arrows Freeze
Mega Knight
Arrows
Ice Spirit Bats Freeze
Arrows
Freeze
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit Bats Freeze
Bats
Freeze Mega Knight
Inferno Dragon
Mega Knight

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