My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Ice Spirit Valkyrie Skeleton Army Witch
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Ice Spirit Bats Skeleton Army Witch
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army Witch
Fireball
Hog Rider Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Bats Mini P.E.K.K.A Witch
Bats
Valkyrie Hog Rider Ice Spirit Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Arrows Valkyrie Hog Rider
Valkyrie
Ice Spirit Bats Hog Rider Mini P.E.K.K.A Witch
Hog Rider
Ice Spirit Bats Arrows Valkyrie Mini P.E.K.K.A Witch
Skeleton Army
Witch
Ice Spirit Valkyrie Hog Rider

Defense Synergies 1 12

Ice Spirit
Mini P.E.K.K.A Bats Valkyrie Skeleton Army Witch
Bats
Ice Spirit Mini P.E.K.K.A Valkyrie
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Ice Spirit Bats Arrows Valkyrie Skeleton Army Witch
Valkyrie
Ice Spirit Bats Arrows Mini P.E.K.K.A Witch
Hog Rider
Skeleton Army
Ice Spirit Mini P.E.K.K.A
Witch
Ice Spirit Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Skeleton Army Ice Spirit Bats Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch Bats Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Bats Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie
Bats Ice Spirit Arrows Witch
Arrows Valkyrie
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Ice Spirit Mini P.E.K.K.A Valkyrie
Bats Valkyrie Skeleton Army Witch Arrows
Arrows Bats Witch
Mini P.E.K.K.A Skeleton Army Ice Spirit Bats Valkyrie Witch
Valkyrie Skeleton Army Ice Spirit Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Ice Spirit Arrows Valkyrie Bats Skeleton Army Witch
Arrows Valkyrie Witch Ice Spirit Bats
Mini P.E.K.K.A
Valkyrie Skeleton Army Bats Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Mini P.E.K.K.A Valkyrie
Skeleton Army Ice Spirit Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Bats
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Ice Spirit Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Ice Spirit Bats Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeleton Army
Bats Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Ice Spirit Bats Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Bats Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Bats Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Ice Spirit Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Ice Spirit Bats Witch
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Bats Skeleton Army Witch
Arrows Witch
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Ice Spirit Bats Witch
Bats Witch
Witch

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