My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Dark Prince Executioner Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Royal Giant Dark Prince Inferno Dragon
Barbarian Barrel
Ice Spirit Dark Prince Executioner
The Log
Ice Spirit Royal Giant Dark Prince
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Dark Prince Executioner Inferno Dragon
Fireball
Executioner Inferno Dragon
Poison
Bats Executioner
Lightning
Dark Prince Executioner Inferno Dragon Monk
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Dark Prince Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Dark Prince Inferno Dragon Executioner Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Arrows Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bats Royal Giant Dark Prince Executioner Inferno Dragon
Bats
Royal Giant Ice Spirit Dark Prince Inferno Dragon
Arrows
Royal Giant Dark Prince
Royal Giant
Ice Spirit Bats Arrows Ice Spirit Dark Prince Executioner Monk
Dark Prince
Ice Spirit Bats Arrows Royal Giant Executioner
Executioner
Ice Spirit Royal Giant Dark Prince
Inferno Dragon
Ice Spirit Bats
Monk
Royal Giant

Defense Synergies 0 9

Ice Spirit
Bats Dark Prince Executioner Inferno Dragon
Bats
Ice Spirit Dark Prince Inferno Dragon
Arrows
Dark Prince Monk
Royal Giant
Dark Prince
Ice Spirit Bats Arrows Executioner
Executioner
Ice Spirit Dark Prince
Inferno Dragon
Ice Spirit Bats
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Inferno Dragon Ice Spirit Bats Dark Prince Executioner Monk
Bats Dark Prince Executioner Inferno Dragon
Inferno Dragon Bats Dark Prince Monk
Arrows Dark Prince Monk
Arrows Bats Dark Prince Executioner
Bats Inferno Dragon Ice Spirit Arrows Executioner
Arrows Monk
Inferno Dragon
Ice Spirit Dark Prince
Bats Executioner Arrows Dark Prince
Arrows Executioner Inferno Dragon Bats
Ice Spirit Bats Dark Prince
Executioner Ice Spirit Bats Arrows Dark Prince
Inferno Dragon
Monk Ice Spirit Inferno Dragon
Bats Arrows Dark Prince Executioner
Ice Spirit Arrows Bats Dark Prince Executioner
Arrows Executioner Ice Spirit Bats Dark Prince Inferno Dragon
Inferno Dragon
Dark Prince Bats Arrows Executioner
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Arrows Executioner Inferno Dragon Monk
Ice Spirit Bats Dark Prince
Dark Prince Bats Monk
Dark Prince Executioner Inferno Dragon
Arrows Executioner Ice Spirit Bats Monk
Dark Prince Bats
Dark Prince Inferno Dragon
Ice Spirit Bats Dark Prince Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Bats Dark Prince
Monk Arrows Dark Prince
Dark Prince Executioner
Executioner
Ice Spirit Bats Dark Prince Executioner Inferno Dragon Monk
Bats Arrows Executioner Dark Prince Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk Executioner
Arrows
Arrows Dark Prince
Executioner Arrows Dark Prince
Arrows Executioner Ice Spirit Bats Monk
Arrows Executioner
Arrows Ice Spirit Executioner
Arrows Monk
Bats
Monk Arrows Dark Prince
Monk Arrows Executioner
Executioner
Arrows Monk
Arrows
Arrows Executioner
Arrows Executioner
Monk Arrows
Bats
Arrows Dark Prince Executioner Monk
Arrows Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Ice Spirit Dark Prince Executioner
Inferno Dragon
Arrows Executioner Monk
Arrows Monk
Arrows
Bats Arrows Executioner
Ice Spirit Bats
Arrows
Ice Spirit Arrows Monk
Arrows Monk
Ice Spirit Bats Dark Prince
Arrows Executioner Monk
Arrows
Dark Prince Executioner
Arrows Executioner
Monk Arrows
Dark Prince Executioner
Ice Spirit Bats
Bats Executioner
Dark Prince Executioner Monk
Inferno Dragon
Monk

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