My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Valkyrie Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Valkyrie Wizard
The Log
Ice Spirit Royal Giant Fisherman
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Valkyrie Wizard Fisherman
Fireball
Wizard Fisherman
Poison
Bats Wizard Fisherman
Lightning
Valkyrie Wizard Fisherman
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Barbarian Barrel Arrows Fisherman Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Barbarian Barrel Arrows

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Bats Royal Giant Barbarian Barrel Fisherman
Bats
Royal Giant Valkyrie Ice Spirit Barbarian Barrel Fisherman
Arrows
Royal Giant
Royal Giant
Ice Spirit Bats Arrows Barbarian Barrel Fisherman Ice Spirit Wizard
Valkyrie
Ice Spirit Bats Wizard Fisherman
Wizard
Royal Giant Valkyrie
Barbarian Barrel
Royal Giant Ice Spirit Bats
Fisherman
Royal Giant Ice Spirit Bats Valkyrie

Defense Synergies 0 13

Ice Spirit
Bats Valkyrie Wizard Barbarian Barrel Fisherman
Bats
Ice Spirit Valkyrie Barbarian Barrel Fisherman
Arrows
Valkyrie Barbarian Barrel
Royal Giant
Valkyrie
Ice Spirit Bats Arrows Wizard Fisherman
Wizard
Ice Spirit Valkyrie Barbarian Barrel
Barbarian Barrel
Ice Spirit Bats Arrows Wizard
Fisherman
Ice Spirit Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel
Ice Spirit Bats Valkyrie Fisherman
Fisherman Bats Valkyrie
Bats Valkyrie Fisherman
Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Bats Valkyrie
Bats Ice Spirit Arrows Wizard
Arrows Valkyrie Barbarian Barrel
Fisherman
Ice Spirit Valkyrie Barbarian Barrel Fisherman
Bats Valkyrie Arrows Wizard Barbarian Barrel Fisherman
Arrows Bats Wizard
Ice Spirit Bats Valkyrie Wizard
Valkyrie Wizard Ice Spirit Bats Arrows Barbarian Barrel
Ice Spirit Fisherman
Wizard Bats Arrows Valkyrie Fisherman
Ice Spirit Arrows Valkyrie Bats Wizard Barbarian Barrel Fisherman
Arrows Valkyrie Wizard Barbarian Barrel Ice Spirit Bats Fisherman
Fisherman
Valkyrie Wizard Bats Arrows Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel Fisherman
Arrows Valkyrie Wizard Barbarian Barrel Fisherman
Ice Spirit Bats Valkyrie Fisherman
Valkyrie Bats Barbarian Barrel Fisherman
Valkyrie Fisherman
Arrows Wizard Ice Spirit Bats
Bats Valkyrie
Valkyrie Fisherman
Ice Spirit Bats Valkyrie Barbarian Barrel
Bats Valkyrie
Arrows Valkyrie
Valkyrie Wizard
Wizard Valkyrie
Ice Spirit Bats Valkyrie Barbarian Barrel Fisherman
Bats Arrows Valkyrie Wizard Barbarian Barrel
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Valkyrie Barbarian Barrel
Wizard Arrows Valkyrie Barbarian Barrel
Arrows Wizard Ice Spirit Bats
Arrows Wizard
Arrows Ice Spirit Wizard Barbarian Barrel
Arrows Wizard Fisherman
Bats Fisherman
Arrows Valkyrie Wizard Barbarian Barrel Fisherman
Arrows Wizard
Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Bats Fisherman
Arrows Wizard Barbarian Barrel Fisherman
Arrows Valkyrie Wizard Barbarian Barrel
Arrows Wizard
Fisherman
Arrows Barbarian Barrel
Arrows Ice Spirit Valkyrie Wizard Barbarian Barrel
Fisherman
Arrows Wizard Barbarian Barrel Fisherman
Arrows Wizard Fisherman
Arrows Barbarian Barrel Fisherman
Bats Arrows Wizard
Ice Spirit Bats Wizard
Arrows Wizard
Ice Spirit Arrows
Arrows Wizard
Ice Spirit Bats Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Valkyrie Wizard
Arrows Wizard
Arrows
Ice Spirit Bats
Bats
Barbarian Barrel
Wizard

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