My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Valkyrie Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Ice Spirit Tesla Elite Barbarians Valkyrie Electro Wizard
The Log
Ice Spirit Elite Barbarians Ram Rider
Earthquake
Tesla
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Elite Barbarians Valkyrie Electro Wizard Ram Rider
Fireball
Tesla Elite Barbarians Electro Wizard Ram Rider
Poison
Bats Electro Wizard
Lightning
Tesla Elite Barbarians Valkyrie Electro Wizard Ram Rider
Rocket
Elite Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Tesla Valkyrie Electro Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Arrows Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Bats Elite Barbarians Ram Rider
Bats
Valkyrie Ice Spirit Elite Barbarians Ram Rider
Arrows
Elite Barbarians Ram Rider
Tesla
Elite Barbarians
Arrows Valkyrie Ice Spirit Bats
Valkyrie
Ice Spirit Bats Elite Barbarians Electro Wizard Ram Rider
Electro Wizard
Valkyrie Ram Rider
Ram Rider
Ice Spirit Bats Arrows Valkyrie Electro Wizard

Defense Synergies 1 15

Ice Spirit
Bats Tesla Elite Barbarians Valkyrie Electro Wizard Ram Rider
Bats
Ice Spirit Tesla Valkyrie Electro Wizard
Arrows
Tesla Valkyrie
Tesla
Ice Spirit Bats Arrows Valkyrie Electro Wizard
Elite Barbarians
Valkyrie Ice Spirit
Valkyrie
Elite Barbarians Ice Spirit Bats Arrows Tesla Electro Wizard
Electro Wizard
Ice Spirit Bats Tesla Valkyrie Ram Rider
Ram Rider
Ice Spirit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard Ram Rider
Elite Barbarians Ice Spirit Bats Tesla Valkyrie Electro Wizard Ram Rider
Tesla Ram Rider Bats Elite Barbarians Valkyrie Electro Wizard
Tesla Elite Barbarians Bats Valkyrie Electro Wizard Ram Rider
Arrows Elite Barbarians Valkyrie
Arrows Bats Tesla Valkyrie Electro Wizard
Bats Tesla Electro Wizard Ram Rider Ice Spirit Arrows
Arrows Tesla Valkyrie Electro Wizard Ram Rider
Tesla Elite Barbarians
Elite Barbarians Ice Spirit Tesla Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Arrows Tesla Ram Rider
Arrows Tesla Bats Electro Wizard Ram Rider
Tesla Ice Spirit Bats Elite Barbarians Valkyrie Electro Wizard Ram Rider
Valkyrie Ice Spirit Bats Arrows Tesla Electro Wizard
Elite Barbarians Tesla Electro Wizard Ram Rider
Ice Spirit Tesla Elite Barbarians Electro Wizard Ram Rider
Tesla Bats Arrows Elite Barbarians Valkyrie Electro Wizard
Ice Spirit Arrows Tesla Valkyrie Bats Elite Barbarians Electro Wizard Ram Rider
Arrows Valkyrie Ice Spirit Bats Tesla Electro Wizard Ram Rider
Tesla Elite Barbarians Electro Wizard Ram Rider
Valkyrie Bats Arrows Tesla Elite Barbarians Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Elite Barbarians Electro Wizard
Electro Wizard Arrows Tesla Elite Barbarians Valkyrie
Ice Spirit Bats Elite Barbarians Valkyrie Electro Wizard Ram Rider
Valkyrie Bats Tesla Elite Barbarians Electro Wizard Ram Rider
Tesla Elite Barbarians Valkyrie Ram Rider
Arrows Ice Spirit Bats Tesla Electro Wizard Ram Rider
Bats Tesla Elite Barbarians Valkyrie Electro Wizard Ram Rider
Tesla Elite Barbarians Valkyrie
Electro Wizard Ice Spirit Bats Elite Barbarians Valkyrie
Tesla
Bats Tesla Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Tesla Valkyrie Ram Rider
Tesla Valkyrie
Tesla Elite Barbarians Electro Wizard Ice Spirit Bats Valkyrie
Bats Arrows Valkyrie Tesla Elite Barbarians Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard Ram Rider
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Bats Ram Rider
Arrows
Arrows Ice Spirit Ram Rider
Arrows Ram Rider
Bats Elite Barbarians Electro Wizard
Arrows Valkyrie Electro Wizard Ram Rider
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Bats
Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Ice Spirit Valkyrie
Arrows Electro Wizard Ram Rider
Arrows Ram Rider
Arrows
Elite Barbarians Bats Arrows Electro Wizard
Electro Wizard Ice Spirit Bats
Elite Barbarians
Arrows
Ice Spirit Arrows Electro Wizard
Arrows
Electro Wizard Ice Spirit Bats
Arrows Electro Wizard Ram Rider
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Elite Barbarians
Ice Spirit Bats Elite Barbarians Electro Wizard
Bats Electro Wizard
Electro Wizard

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