My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Electro Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats
Barbarian Barrel
Ice Spirit Tesla Executioner
The Log
Ice Spirit
Earthquake
Tesla
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Electro Dragon Executioner P.E.K.K.A
Fireball
Tesla Electro Dragon Executioner
Poison
Bats Electro Dragon Executioner
Lightning
Tesla Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Electro Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Tesla Electro Dragon Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Arrows Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Executioner
Bats
Ice Spirit P.E.K.K.A
Arrows
P.E.K.K.A Lightning
Tesla
Electro Dragon
Executioner P.E.K.K.A
Executioner
Ice Spirit Electro Dragon P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Ice Spirit Arrows Bats Electro Dragon Executioner

Defense Synergies 0 10

Ice Spirit
Bats Tesla Electro Dragon Executioner P.E.K.K.A
Bats
Ice Spirit Tesla P.E.K.K.A
Arrows
Tesla Lightning P.E.K.K.A
Tesla
Ice Spirit Bats Arrows
Electro Dragon
Ice Spirit
Executioner
Ice Spirit
Lightning
Arrows
P.E.K.K.A
Ice Spirit Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Electro Dragon Executioner
P.E.K.K.A Ice Spirit Bats Tesla Electro Dragon Executioner
Tesla P.E.K.K.A Bats Electro Dragon Executioner Lightning
Tesla P.E.K.K.A Bats Electro Dragon
Lightning Arrows P.E.K.K.A
Arrows Bats Tesla Electro Dragon Executioner
Bats Tesla Lightning Ice Spirit Arrows Electro Dragon Executioner
Lightning Arrows Tesla Electro Dragon P.E.K.K.A
Tesla P.E.K.K.A
Ice Spirit Tesla
Bats Executioner Arrows Tesla Electro Dragon
Arrows Tesla Executioner Bats Electro Dragon
Tesla P.E.K.K.A Ice Spirit Bats Electro Dragon Lightning
Executioner Ice Spirit Bats Arrows Tesla Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Tesla Lightning P.E.K.K.A
Tesla Bats Arrows Electro Dragon Executioner P.E.K.K.A
Ice Spirit Arrows Tesla Bats Electro Dragon Executioner
Arrows Executioner Ice Spirit Bats Tesla Electro Dragon
P.E.K.K.A Tesla
Bats Arrows Tesla Electro Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Arrows Tesla Electro Dragon Executioner Lightning
P.E.K.K.A Ice Spirit Bats Electro Dragon Lightning
Lightning P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla Executioner
Arrows Executioner Ice Spirit Bats Tesla Electro Dragon
P.E.K.K.A Bats Tesla Lightning
P.E.K.K.A Tesla
Electro Dragon Lightning P.E.K.K.A Ice Spirit Bats
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Electro Dragon
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Tesla Executioner
Tesla Electro Dragon Executioner
Tesla Electro Dragon Ice Spirit Bats Executioner Lightning P.E.K.K.A
Bats Arrows Executioner Tesla Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Electro Dragon Executioner
Lightning Arrows Electro Dragon
Lightning Arrows
Executioner Arrows
Arrows Executioner Ice Spirit Bats Electro Dragon
Arrows Executioner
Arrows Ice Spirit Electro Dragon Executioner Lightning
Arrows Electro Dragon Lightning
Lightning Bats Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon Executioner
Lightning Executioner
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon Executioner
Lightning Arrows Electro Dragon Executioner
Lightning Arrows
Bats Lightning
Lightning Arrows Electro Dragon Executioner
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Ice Spirit Electro Dragon Executioner
Arrows Electro Dragon Executioner Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Bats Arrows Electro Dragon Executioner
Electro Dragon Lightning Ice Spirit Bats
Lightning
Lightning Arrows Electro Dragon
Lightning Ice Spirit Arrows Electro Dragon
P.E.K.K.A
Arrows Lightning
Lightning Ice Spirit Bats Electro Dragon
Lightning Arrows Electro Dragon Executioner
Arrows
Lightning Electro Dragon Executioner
Arrows Electro Dragon Executioner Lightning
Lightning Arrows
Electro Dragon Executioner P.E.K.K.A
Electro Dragon Ice Spirit Bats Lightning
Bats Electro Dragon Executioner Lightning
Electro Dragon Lightning Executioner
P.E.K.K.A
Lightning Electro Dragon

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